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Split hit explosion positioning from column
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156
osu.Game.Rulesets.Mania/UI/DefaultHitExplosion.cs
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156
osu.Game.Rulesets.Mania/UI/DefaultHitExplosion.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DefaultHitExplosion : CompositeDrawable
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{
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public override bool RemoveWhenNotAlive => true;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly CircularContainer largeFaint;
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private readonly CircularContainer mainGlow1;
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public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.X;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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// scale roughly in-line with visual appearance of notes
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Scale = new Vector2(1f, 0.6f);
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if (isSmall)
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Scale *= 0.5f;
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const float angle_variangle = 15; // should be less than 45
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const float roundness = 80;
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const float initial_height = 10;
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var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
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InternalChildren = new Drawable[]
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{
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largeFaint = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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// we want our size to be very small so the glow dominates it.
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Size = new Vector2(0.8f),
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Blending = BlendingParameters.Additive,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
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Roundness = 160,
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Radius = 200,
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},
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},
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mainGlow1 = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Blending = BlendingParameters.Additive,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
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Roundness = 20,
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Radius = 50,
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},
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},
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour,
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Roundness = roundness,
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Radius = 40,
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},
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},
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour,
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Roundness = roundness,
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Radius = 40,
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},
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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protected override void LoadComplete()
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{
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const double duration = 200;
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base.LoadComplete();
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largeFaint
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.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
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.FadeOut(duration * 2);
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mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
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this.FadeOut(duration, Easing.Out);
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Expire(true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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Anchor = Anchor.TopCentre;
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Y = DefaultNotePiece.NOTE_HEIGHT / 2;
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}
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else
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{
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Anchor = Anchor.BottomCentre;
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Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
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}
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}
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}
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}
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