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Globalise beatmap selection key bindings as "group" selection
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@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
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switch (e.Action)
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{
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case GlobalAction.SelectPrevious:
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case GlobalAction.SelectPreviousGroup:
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State = SelectionState.Selected;
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adjust(1, false);
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return true;
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case GlobalAction.SelectNext:
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case GlobalAction.SelectNextGroup:
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State = SelectionState.Selected;
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adjust(-1, false);
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return true;
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