Globalise beatmap selection key bindings as "group" selection

This commit is contained in:
Salman Ahmed
2022-05-04 16:46:23 +03:00
parent d52a1a5d23
commit 9416346c94
4 changed files with 23 additions and 22 deletions

View File

@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
switch (e.Action)
{
case GlobalAction.SelectPrevious:
case GlobalAction.SelectPreviousGroup:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNext:
case GlobalAction.SelectNextGroup:
State = SelectionState.Selected;
adjust(-1, false);
return true;