Globalise beatmap selection key bindings as "group" selection

This commit is contained in:
Salman Ahmed
2022-05-04 16:46:23 +03:00
parent d52a1a5d23
commit 9416346c94
4 changed files with 23 additions and 22 deletions

View File

@ -611,13 +611,13 @@ namespace osu.Game.Screens.Select
switch (e.Action)
{
case GlobalAction.SelectNext:
case GlobalAction.SelectNextBeatmap:
SelectNext(1, e.Action == GlobalAction.SelectNextBeatmap);
case GlobalAction.SelectNextGroup:
SelectNext(1, e.Action == GlobalAction.SelectNextGroup);
return true;
case GlobalAction.SelectPrevious:
case GlobalAction.SelectPreviousBeatmap:
SelectNext(-1, e.Action == GlobalAction.SelectPreviousBeatmap);
case GlobalAction.SelectPreviousGroup:
SelectNext(-1, e.Action == GlobalAction.SelectPreviousGroup);
return true;
}