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https://github.com/osukey/osukey.git
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Merge branch 'master' into new-multiplayer-playlist
This commit is contained in:
@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -92,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for join", () => Client.Room != null);
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AddUntilStep("wait for join", () => RoomManager.RoomJoined);
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}
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[Test]
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@ -104,23 +105,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected void RunGameplay()
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{
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AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
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AddStep("click ready button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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clickReadyButton();
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AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
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AddStep("click ready button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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clickReadyButton();
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AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
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AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
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}
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private void clickReadyButton()
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{
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AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
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AddStep("click ready button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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}
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}
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}
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@ -63,6 +63,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
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}
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[Test]
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public void TestSettingsUpdatedWhenChangingQueueMode()
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{
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AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
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{
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QueueMode = QueueMode.AllPlayers
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}));
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AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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}
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private void selectNewItem(Func<BeatmapInfo> beatmap)
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{
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AddStep("click edit button", () =>
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@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Press select", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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[Test]
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@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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@ -351,7 +351,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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[Test]
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@ -618,7 +618,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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AddAssert("local room has correct settings", () =>
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{
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@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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}
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}
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@ -47,6 +47,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmaps = new List<BeatmapInfo>();
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var metadata = new BeatmapMetadata
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{
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Artist = "Some Artist",
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Title = "Some Beatmap",
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AuthorString = "Some Author"
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};
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var beatmapSetInfo = new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Metadata = metadata,
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DateAdded = DateTimeOffset.UtcNow
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};
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for (int i = 0; i < 8; ++i)
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{
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int beatmapId = 10 * 10 + i;
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@ -54,29 +69,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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var beatmap = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(i % 4),
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OnlineID = beatmapId,
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Length = length,
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BPM = bpm,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty()
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});
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};
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beatmaps.Add(beatmap);
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beatmapSetInfo.Beatmaps.Add(beatmap);
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}
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manager.Import(new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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Artist = "Some Artist",
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Title = "Some Beatmap",
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AuthorString = "Some Author"
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow
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}).Wait();
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manager.Import(beatmapSetInfo).Wait();
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}
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public override void SetUpSteps()
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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AddUntilStep("wait for join", () => Client.Room != null);
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AddUntilStep("wait for join", () => RoomJoined);
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}
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[Test]
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@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for room join", () => Client.Room != null);
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("join other user (ready)", () =>
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{
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -198,11 +199,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}, users);
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}
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private void addClickButtonStep() => AddStep("click button", () =>
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private void addClickButtonStep()
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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}
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private void verifyGameplayStartFlow()
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{
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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BeatmapID = beatmapInfo.OnlineID ?? -1,
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};
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Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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BeatmapID = beatmapInfo.OnlineID ?? -1,
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};
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SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
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@ -2,14 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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@ -21,6 +17,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -42,43 +39,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var beatmaps = new List<BeatmapInfo>();
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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for (int i = 0; i < 6; i++)
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{
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int beatmapId = 10 * 10 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineID = beatmapId,
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DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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},
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});
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}
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manager.Import(new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow,
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}).Wait();
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manager.Import(beatmapSet).Wait();
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}
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public override void SetUpSteps()
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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => multiplayerScreenStack.RoomManager.RoomJoined);
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}
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}
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}
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