Merge branch 'master' into carousel

This commit is contained in:
Dean Herbert
2023-02-02 14:41:55 +09:00
241 changed files with 5485 additions and 1905 deletions

View File

@ -1,21 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@ -23,23 +33,12 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Options;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Screens.Select
{
@ -50,7 +49,7 @@ namespace osu.Game.Screens.Select
protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20;
public FilterControl FilterControl { get; private set; }
public FilterControl FilterControl { get; private set; } = null!;
/// <summary>
/// Whether this song select instance should take control of the global track,
@ -65,76 +64,83 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; }
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; } = null!;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected Footer Footer { get; private set; }
protected Footer? Footer { get; private set; }
/// <summary>
/// Contains any panel which is triggered by a footer button.
/// Helps keep them located beneath the footer itself.
/// </summary>
protected Container FooterPanels { get; private set; }
protected Container FooterPanels { get; private set; } = null!;
/// <summary>
/// Whether entering editor mode should be allowed.
/// </summary>
public virtual bool AllowEditing => true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel?.BeatmapSetsLoaded == true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel.BeatmapSetsLoaded;
public virtual Func<BeatmapInfo, MenuItem>[] CustomMenuItems => new Func<BeatmapInfo, MenuItem>[] { b => new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(b)) };
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
protected BeatmapCarousel Carousel { get; private set; }
protected BeatmapCarousel Carousel { get; private set; } = null!;
private ParallaxContainer wedgeBackground;
private ParallaxContainer wedgeBackground = null!;
protected Container LeftArea { get; private set; }
protected Container LeftArea { get; private set; } = null!;
private BeatmapInfoWedge beatmapInfoWedge;
[Resolved(canBeNull: true)]
private IDialogOverlay dialogOverlay { get; set; }
private BeatmapInfoWedge beatmapInfoWedge = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private IDialogOverlay? dialogOverlay { get; set; }
protected ModSelectOverlay ModSelect { get; private set; }
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
protected Sample SampleConfirm { get; private set; }
protected ModSelectOverlay ModSelect { get; private set; } = null!;
private Sample sampleChangeDifficulty;
private Sample sampleChangeBeatmap;
protected Sample? SampleConfirm { get; private set; }
private Container carouselContainer;
private Sample sampleChangeDifficulty = null!;
private Sample sampleChangeBeatmap = null!;
protected BeatmapDetailArea BeatmapDetails { get; private set; }
private Container carouselContainer = null!;
private FooterButtonOptions beatmapOptionsButton;
protected BeatmapDetailArea BeatmapDetails { get; private set; } = null!;
private FooterButtonOptions beatmapOptionsButton = null!;
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
private double audioFeedbackLastPlaybackTime;
[CanBeNull]
private IDisposable modSelectOverlayRegistration;
private IDisposable? modSelectOverlayRegistration;
[Resolved]
private MusicController music { get; set; }
private MusicController music { get; set; } = null!;
[Resolved(CanBeNull = true)]
internal IOverlayManager OverlayManager { get; private set; }
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur);
configBackgroundBlur.BindValueChanged(e =>
{
if (!this.IsCurrentScreen())
return;
ApplyToBackground(b => b.BlurAmount.Value = e.NewValue ? BACKGROUND_BLUR : 0);
});
LoadComponentAsync(Carousel = new BeatmapCarousel
{
@ -149,6 +155,9 @@ namespace osu.Game.Screens.Select
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
}, c => carouselContainer.Child = c);
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddRangeInternal(new Drawable[]
{
new ResetScrollContainer(() => Carousel.ScrollToSelected())
@ -276,7 +285,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions = new BeatmapOptionsOverlay(),
}
},
Footer = new Footer(),
Footer = new Footer()
});
}
@ -321,7 +330,7 @@ namespace osu.Game.Screens.Select
/// Creates the buttons to be displayed in the footer.
/// </summary>
/// <returns>A set of <see cref="FooterButton"/> and an optional <see cref="OverlayContainer"/> which the button opens when pressed.</returns>
protected virtual IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons() => new (FooterButton, OverlayContainer)[]
protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() => new (FooterButton, OverlayContainer?)[]
{
(new FooterButtonMods { Current = Mods }, ModSelect),
(new FooterButtonRandom
@ -342,7 +351,7 @@ namespace osu.Game.Screens.Select
Carousel.Filter(criteria, shouldDebounce);
}
private DependencyContainer dependencies;
private DependencyContainer dependencies = null!;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -360,7 +369,7 @@ namespace osu.Game.Screens.Select
/// </summary>
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
public void Edit(BeatmapInfo beatmapInfo = null)
public void Edit(BeatmapInfo? beatmapInfo = null)
{
if (!AllowEditing)
throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled");
@ -375,7 +384,7 @@ namespace osu.Game.Screens.Select
/// <param name="beatmapInfo">An optional beatmap to override the current carousel selection.</param>
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmapInfo = null, RulesetInfo ruleset = null, Action customStartAction = null)
public void FinaliseSelection(BeatmapInfo? beatmapInfo = null, RulesetInfo? ruleset = null, Action? customStartAction = null)
{
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
if (!Carousel.BeatmapSetsLoaded)
@ -422,9 +431,9 @@ namespace osu.Game.Screens.Select
/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
protected abstract bool OnStart();
private ScheduledDelegate selectionChangedDebounce;
private ScheduledDelegate? selectionChangedDebounce;
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap> e = null)
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap>? e = null)
{
var beatmap = e?.NewValue ?? Beatmap.Value;
if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
@ -454,11 +463,11 @@ namespace osu.Game.Screens.Select
}
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapInfoPrevious;
private BeatmapInfo beatmapInfoNoDebounce;
private RulesetInfo rulesetNoDebounce;
private BeatmapInfo? beatmapInfoPrevious;
private BeatmapInfo? beatmapInfoNoDebounce;
private RulesetInfo? rulesetNoDebounce;
private void updateSelectedBeatmap(BeatmapInfo beatmapInfo)
private void updateSelectedBeatmap(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null && beatmapInfoNoDebounce == null)
return;
@ -470,7 +479,7 @@ namespace osu.Game.Screens.Select
performUpdateSelected();
}
private void updateSelectedRuleset(RulesetInfo ruleset)
private void updateSelectedRuleset(RulesetInfo? ruleset)
{
if (ruleset == null && rulesetNoDebounce == null)
return;
@ -488,7 +497,7 @@ namespace osu.Game.Screens.Select
private void performUpdateSelected()
{
var beatmap = beatmapInfoNoDebounce;
var ruleset = rulesetNoDebounce;
RulesetInfo? ruleset = rulesetNoDebounce;
selectionChangedDebounce?.Cancel();
@ -697,6 +706,7 @@ namespace osu.Game.Screens.Select
isHandlingLooping = true;
ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None);
music.TrackChanged += ensureTrackLooping;
}
@ -731,7 +741,7 @@ namespace osu.Game.Screens.Select
decoupledRuleset.UnbindAll();
if (music != null)
if (music.IsNotNull())
music.TrackChanged -= ensureTrackLooping;
modSelectOverlayRegistration?.Dispose();
@ -747,7 +757,7 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
});
@ -766,7 +776,7 @@ namespace osu.Game.Screens.Select
}
}
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
private readonly WeakReference<ITrack?> lastTrack = new WeakReference<ITrack?>(null);
/// <summary>
/// Ensures some music is playing for the current track.
@ -867,18 +877,19 @@ namespace osu.Game.Screens.Select
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel?.FlushPendingFilterOperations();
Carousel.FlushPendingFilterOperations();
return true;
}
private void delete(BeatmapSetInfo beatmap)
private void delete(BeatmapSetInfo? beatmap)
{
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
private void clearScores(BeatmapInfo beatmapInfo)
private void clearScores(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null) return;
@ -953,7 +964,7 @@ namespace osu.Game.Screens.Select
private partial class ResetScrollContainer : Container
{
private readonly Action onHoverAction;
private readonly Action? onHoverAction;
public ResetScrollContainer(Action onHoverAction)
{