Merge branch 'first-run-show-get-started' into first-run-behaviour-screen

This commit is contained in:
Dean Herbert
2022-04-26 16:10:16 +09:00
51 changed files with 1009 additions and 410 deletions

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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
/// <summary>
/// "Next"
/// </summary>
public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
/// <summary>
/// "Finish"
/// </summary>

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@ -49,11 +49,6 @@ osu! is a very configurable game, and diving straight into the settings can some
/// </summary>
public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
/// <summary>
/// "Next ({0})"
/// </summary>
public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
/// <summary>
/// "Behaviour"
/// </summary>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class JoystickSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.JoystickSettings";
/// <summary>
/// "Joystick / Gamepad"
/// </summary>
public static LocalisableString JoystickGamepad => new TranslatableString(getKey(@"joystick_gamepad"), @"Joystick / Gamepad");
/// <summary>
/// "Deadzone Threshold"
/// </summary>
public static LocalisableString DeadzoneThreshold => new TranslatableString(getKey(@"deadzone_threshold"), @"Deadzone");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}