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Merge branch 'first-run-show-get-started' into first-run-behaviour-screen
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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
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/// <summary>
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/// "Next"
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/// </summary>
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public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
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/// <summary>
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/// "Finish"
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/// </summary>
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@ -49,11 +49,6 @@ osu! is a very configurable game, and diving straight into the settings can some
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/// </summary>
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public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
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/// <summary>
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/// "Next ({0})"
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/// </summary>
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public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
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/// <summary>
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/// "Behaviour"
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/// </summary>
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24
osu.Game/Localisation/JoystickSettingsStrings.cs
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24
osu.Game/Localisation/JoystickSettingsStrings.cs
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class JoystickSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.JoystickSettings";
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/// <summary>
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/// "Joystick / Gamepad"
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/// </summary>
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public static LocalisableString JoystickGamepad => new TranslatableString(getKey(@"joystick_gamepad"), @"Joystick / Gamepad");
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/// <summary>
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/// "Deadzone Threshold"
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/// </summary>
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public static LocalisableString DeadzoneThreshold => new TranslatableString(getKey(@"deadzone_threshold"), @"Deadzone");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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