mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' of https://github.com/ppy/osu into present-recommended
Conflicts: osu.Game/OsuGameBase.cs osu.Game/Screens/Select/DifficultyRecommender.cs osu.Game/Screens/Select/SongSelect.cs
This commit is contained in:
@ -1,28 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Configuration;
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using osuTK.Input;
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using osu.Framework.Utils;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Threading;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Select.Carousel;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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@ -73,6 +74,18 @@ namespace osu.Game.Screens.Select
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public override bool PropagatePositionalInputSubTree => AllowSelection;
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public override bool PropagateNonPositionalInputSubTree => AllowSelection;
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private (int first, int last) displayedRange;
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/// <summary>
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/// Extend the range to retain already loaded pooled drawables.
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/// </summary>
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private const float distance_offscreen_before_unload = 1024;
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/// <summary>
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/// Extend the range to update positions / retrieve pooled drawables outside of visible range.
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/// </summary>
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private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen.
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/// <summary>
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/// Whether carousel items have completed asynchronously loaded.
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/// </summary>
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@ -93,20 +106,19 @@ namespace osu.Game.Screens.Select
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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newRoot.Filter(activeCriteria);
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// preload drawables as the ctor overhead is quite high currently.
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_ = newRoot.Drawables;
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newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
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root = newRoot;
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if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
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selectedBeatmapSet = null;
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scrollableContent.Clear(false);
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ScrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
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FlushPendingFilterOperations();
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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SchedulerAfterChildren.Add(() =>
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{
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@ -115,11 +127,12 @@ namespace osu.Game.Screens.Select
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});
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}
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private readonly List<float> yPositions = new List<float>();
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private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
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private readonly Cached itemsCache = new Cached();
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private readonly Cached scrollPositionCache = new Cached();
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private readonly Container<DrawableCarouselItem> scrollableContent;
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protected readonly Container<DrawableCarouselItem> ScrollableContent;
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public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
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@ -127,8 +140,6 @@ namespace osu.Game.Screens.Select
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private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselRoot root;
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private IBindable<WeakReference<BeatmapSetInfo>> itemUpdated;
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@ -136,6 +147,8 @@ namespace osu.Game.Screens.Select
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private IBindable<WeakReference<BeatmapInfo>> itemHidden;
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private IBindable<WeakReference<BeatmapInfo>> itemRestored;
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private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
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public BeatmapCarousel()
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{
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root = new CarouselRoot(this);
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@ -146,9 +159,13 @@ namespace osu.Game.Screens.Select
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{
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Child = scrollableContent = new Container<DrawableCarouselItem>
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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setPool,
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ScrollableContent = new Container<DrawableCarouselItem>
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{
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RelativeSizeAxes = Axes.X,
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}
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}
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}
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};
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@ -175,7 +192,8 @@ namespace osu.Game.Screens.Select
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itemRestored = beatmaps.BeatmapRestored.GetBoundCopy();
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itemRestored.BindValueChanged(beatmapRestored);
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loadBeatmapSets(GetLoadableBeatmaps());
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if (!beatmapSets.Any())
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loadBeatmapSets(GetLoadableBeatmaps());
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
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@ -301,6 +319,9 @@ namespace osu.Game.Screens.Select
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private void selectNextDifficulty(int direction)
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{
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if (selectedBeatmap == null)
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return;
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var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
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int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
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@ -317,6 +338,9 @@ namespace osu.Game.Screens.Select
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/// <returns>True if a selection could be made, else False.</returns>
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public bool SelectNextRandom()
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{
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if (!AllowSelection)
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return false;
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var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
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if (!visibleSets.Any())
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return false;
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@ -423,7 +447,19 @@ namespace osu.Game.Screens.Select
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private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true)
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{
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if (root.Children.Any() != true) return;
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PendingFilter?.Cancel();
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PendingFilter = null;
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if (debounce)
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PendingFilter = Scheduler.AddDelayed(perform, 250);
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else
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{
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// if initial load is not yet finished, this will be run inline in loadBeatmapSets to ensure correct order of operation.
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if (!BeatmapSetsLoaded)
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PendingFilter = Schedule(perform);
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else
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perform();
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}
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void perform()
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{
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@ -435,14 +471,6 @@ namespace osu.Game.Screens.Select
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if (alwaysResetScrollPosition || !scroll.UserScrolling)
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ScrollToSelected();
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}
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PendingFilter?.Cancel();
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PendingFilter = null;
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if (debounce)
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PendingFilter = Scheduler.AddDelayed(perform, 250);
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else
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perform();
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}
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private float? scrollTarget;
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@ -452,32 +480,49 @@ namespace osu.Game.Screens.Select
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/// </summary>
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public void ScrollToSelected() => scrollPositionCache.Invalidate();
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#region Key / button selection logic
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Left:
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SelectNext(-1, true);
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if (!e.Repeat)
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beginRepeatSelection(() => SelectNext(-1, true), e.Key);
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return true;
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case Key.Right:
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SelectNext(1, true);
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if (!e.Repeat)
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beginRepeatSelection(() => SelectNext(1, true), e.Key);
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return true;
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}
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return false;
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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switch (e.Key)
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{
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case Key.Left:
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case Key.Right:
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endRepeatSelection(e.Key);
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break;
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}
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base.OnKeyUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SelectNext:
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SelectNext(1, false);
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beginRepeatSelection(() => SelectNext(1, false), action);
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return true;
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case GlobalAction.SelectPrevious:
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SelectNext(-1, false);
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beginRepeatSelection(() => SelectNext(-1, false), action);
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return true;
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}
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@ -486,77 +531,143 @@ namespace osu.Game.Screens.Select
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SelectNext:
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case GlobalAction.SelectPrevious:
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endRepeatSelection(action);
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break;
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}
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}
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private ScheduledDelegate repeatDelegate;
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private object lastRepeatSource;
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/// <summary>
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/// Begin repeating the specified selection action.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
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private void beginRepeatSelection(Action action, object source)
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{
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endRepeatSelection();
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lastRepeatSource = source;
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repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
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}
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private void endRepeatSelection(object source = null)
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{
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// only the most recent source should be able to cancel the current action.
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if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
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return;
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repeatDelegate?.Cancel();
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repeatDelegate = null;
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lastRepeatSource = null;
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}
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#endregion
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protected override void Update()
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{
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base.Update();
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if (!itemsCache.IsValid)
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updateItems();
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bool revalidateItems = !itemsCache.IsValid;
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// Remove all items that should no longer be on-screen
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scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
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// First we iterate over all non-filtered carousel items and populate their
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// vertical position data.
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if (revalidateItems)
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updateYPositions();
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// Find index range of all items that should be on-screen
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Trace.Assert(Items.Count == yPositions.Count);
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// This data is consumed to find the currently displayable range.
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// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
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var newDisplayRange = getDisplayRange();
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int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
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if (firstIndex < 0) firstIndex = ~firstIndex;
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int lastIndex = yPositions.BinarySearch(visibleBottomBound);
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if (lastIndex < 0) lastIndex = ~lastIndex;
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int notVisibleCount = 0;
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// Add those items within the previously found index range that should be displayed.
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for (int i = firstIndex; i < lastIndex; ++i)
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// If the filtered items or visible range has changed, pooling requirements need to be checked.
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// This involves fetching new items from the pool, returning no-longer required items.
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if (revalidateItems || newDisplayRange != displayedRange)
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{
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DrawableCarouselItem item = Items[i];
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displayedRange = newDisplayRange;
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|
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if (!item.Item.Visible)
|
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if (visibleItems.Count > 0)
|
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{
|
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if (!item.IsPresent)
|
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notVisibleCount++;
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continue;
|
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}
|
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var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
|
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|
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float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
|
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|
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// Only add if we're not already part of the content.
|
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if (!scrollableContent.Contains(item))
|
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{
|
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// Makes sure headers are always _below_ items,
|
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// and depth flows downward.
|
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item.Depth = depth;
|
||||
|
||||
switch (item.LoadState)
|
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foreach (var panel in ScrollableContent.Children)
|
||||
{
|
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case LoadState.NotLoaded:
|
||||
LoadComponentAsync(item);
|
||||
break;
|
||||
if (toDisplay.Remove(panel.Item))
|
||||
{
|
||||
// panel already displayed.
|
||||
continue;
|
||||
}
|
||||
|
||||
case LoadState.Loading:
|
||||
break;
|
||||
|
||||
default:
|
||||
scrollableContent.Add(item);
|
||||
break;
|
||||
// panel loaded as drawable but not required by visible range.
|
||||
// remove but only if too far off-screen
|
||||
if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload)
|
||||
{
|
||||
// may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected).
|
||||
panel.ClearTransforms();
|
||||
panel.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
// Add those items within the previously found index range that should be displayed.
|
||||
foreach (var item in toDisplay)
|
||||
{
|
||||
var panel = setPool.Get(p => p.Item = item);
|
||||
|
||||
panel.Depth = item.CarouselYPosition;
|
||||
panel.Y = item.CarouselYPosition;
|
||||
|
||||
ScrollableContent.Add(panel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollableContent.ChangeChildDepth(item, depth);
|
||||
}
|
||||
}
|
||||
|
||||
// this is not actually useful right now, but once we have groups may well be.
|
||||
if (notVisibleCount > 50)
|
||||
itemsCache.Invalidate();
|
||||
// Finally, if the filtered items have changed, animate drawables to their new locations.
|
||||
// This is common if a selected/collapsed state has changed.
|
||||
if (revalidateItems)
|
||||
{
|
||||
foreach (DrawableCarouselItem panel in ScrollableContent.Children)
|
||||
{
|
||||
panel.MoveToY(panel.Item.CarouselYPosition, 800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p);
|
||||
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
|
||||
// This is a per-frame update on all drawable panels.
|
||||
foreach (DrawableCarouselItem item in ScrollableContent.Children)
|
||||
{
|
||||
updateItem(item);
|
||||
|
||||
if (item is DrawableCarouselBeatmapSet set)
|
||||
{
|
||||
foreach (var diff in set.DrawableBeatmaps)
|
||||
updateItem(diff, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem();
|
||||
|
||||
private (int firstIndex, int lastIndex) getDisplayRange()
|
||||
{
|
||||
// Find index range of all items that should be on-screen
|
||||
carouselBoundsItem.CarouselYPosition = visibleUpperBound - distance_offscreen_to_preload;
|
||||
int firstIndex = visibleItems.BinarySearch(carouselBoundsItem);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
|
||||
carouselBoundsItem.CarouselYPosition = visibleBottomBound + distance_offscreen_to_preload;
|
||||
int lastIndex = visibleItems.BinarySearch(carouselBoundsItem);
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
// as we can't be 100% sure on the size of individual carousel drawables,
|
||||
// always play it safe and extend bounds by one.
|
||||
firstIndex = Math.Max(0, firstIndex - 1);
|
||||
lastIndex = Math.Clamp(lastIndex + 1, firstIndex, Math.Max(0, visibleItems.Count - 1));
|
||||
|
||||
return (firstIndex, lastIndex);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -567,15 +678,6 @@ namespace osu.Game.Screens.Select
|
||||
updateScrollPosition();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
// aggressively dispose "off-screen" items to reduce GC pressure.
|
||||
foreach (var i in Items)
|
||||
i.Dispose();
|
||||
}
|
||||
|
||||
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
|
||||
{
|
||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||
@ -607,10 +709,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
// todo: remove the need for this.
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
b.Metadata ??= beatmapSet.Metadata;
|
||||
|
||||
var set = new CarouselBeatmapSet(beatmapSet)
|
||||
{
|
||||
@ -635,79 +734,62 @@ namespace osu.Game.Screens.Select
|
||||
return set;
|
||||
}
|
||||
|
||||
private const float panel_padding = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected item.</returns>
|
||||
private void updateItems()
|
||||
private void updateYPositions()
|
||||
{
|
||||
Items = root.Drawables.ToList();
|
||||
|
||||
yPositions.Clear();
|
||||
visibleItems.Clear();
|
||||
|
||||
float currentY = visibleHalfHeight;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
|
||||
foreach (DrawableCarouselItem d in Items)
|
||||
foreach (CarouselItem item in root.Children)
|
||||
{
|
||||
if (d.IsPresent)
|
||||
if (item.Filtered.Value)
|
||||
continue;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
switch (d)
|
||||
case CarouselBeatmapSet set:
|
||||
{
|
||||
case DrawableCarouselBeatmapSet set:
|
||||
{
|
||||
lastSet = set;
|
||||
visibleItems.Add(set);
|
||||
set.CarouselYPosition = currentY;
|
||||
|
||||
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||
break;
|
||||
if (item.State.Value == CarouselItemState.Selected)
|
||||
{
|
||||
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
|
||||
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
|
||||
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
|
||||
scrollTarget = currentY + DrawableCarouselBeatmapSet.HEIGHT - visibleHalfHeight + BleedTop;
|
||||
|
||||
foreach (var b in set.Beatmaps)
|
||||
{
|
||||
if (!b.Visible)
|
||||
continue;
|
||||
|
||||
if (b.State.Value == CarouselItemState.Selected)
|
||||
{
|
||||
scrollTarget += b.TotalHeight / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
scrollTarget += b.TotalHeight;
|
||||
}
|
||||
}
|
||||
|
||||
case DrawableCarouselBeatmap beatmap:
|
||||
{
|
||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
|
||||
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
|
||||
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
|
||||
// and finally add half of the panel's own height to achieve vertical centering of the panel itself
|
||||
scrollTarget = currentY - visibleHalfHeight + BleedTop + beatmap.DrawHeight / 2;
|
||||
|
||||
void performMove(float y, float? startY = null)
|
||||
{
|
||||
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
|
||||
beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
|
||||
beatmap.MoveToY(y, 750, Easing.OutExpo);
|
||||
}
|
||||
|
||||
Debug.Assert(lastSet != null);
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
performMove(currentY, setY);
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete += _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
currentY += set.TotalHeight + panel_padding;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yPositions.Add(currentY);
|
||||
|
||||
if (d.Item.Visible)
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += visibleHalfHeight;
|
||||
scrollableContent.Height = currentY;
|
||||
ScrollableContent.Height = currentY;
|
||||
|
||||
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
||||
{
|
||||
@ -758,21 +840,31 @@ namespace osu.Game.Screens.Select
|
||||
/// Update a item's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
private void updateItem(DrawableCarouselItem p)
|
||||
/// <param name="item">The item to be updated.</param>
|
||||
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
|
||||
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
|
||||
{
|
||||
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
|
||||
Vector2 posInScroll = ScrollableContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
|
||||
float itemDrawY = posInScroll.Y - visibleUpperBound;
|
||||
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
|
||||
// adjusting the item's overall X position can cause it to become masked away when
|
||||
// child items (difficulties) are still visible.
|
||||
item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
// layer alpha transformations on top.
|
||||
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A carousel item strictly used for binary search purposes.
|
||||
/// </summary>
|
||||
private class CarouselBoundsItem : CarouselItem
|
||||
{
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class CarouselRoot : CarouselGroupEagerSelect
|
||||
@ -806,6 +898,7 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public bool UserScrolling { get; private set; }
|
||||
|
||||
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
UserScrolling = true;
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
|
||||
|
||||
protected Bindable<bool> CurrentModsFilter => tabControl.CurrentModsFilter;
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
|
@ -26,6 +26,12 @@ namespace osu.Game.Screens.Select
|
||||
set => tabs.Current = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> CurrentModsFilter
|
||||
{
|
||||
get => modsCheckbox.Current;
|
||||
set => modsCheckbox.Current = value;
|
||||
}
|
||||
|
||||
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; // passed the selected tab and if mods is checked
|
||||
|
||||
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
|
||||
|
@ -236,7 +236,7 @@ namespace osu.Game.Screens.Select
|
||||
private void updateMetrics()
|
||||
{
|
||||
var hasRatings = beatmap?.BeatmapSet?.Metrics?.Ratings?.Any() ?? false;
|
||||
var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) && (beatmap?.Metrics.Fails?.Any() ?? false);
|
||||
var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) || (beatmap?.Metrics?.Fails?.Any() ?? false);
|
||||
|
||||
if (hasRatings)
|
||||
{
|
||||
@ -300,6 +300,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public MetadataSection(string title)
|
||||
{
|
||||
Alpha = 0;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -27,6 +28,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -38,6 +40,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
private IBindable<StarDifficulty> beatmapDifficulty;
|
||||
|
||||
protected BufferedWedgeInfo Info;
|
||||
|
||||
public BeatmapInfoWedge()
|
||||
@ -79,6 +86,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
private CancellationTokenSource cancellationSource;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
@ -87,6 +96,13 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
cancellationSource?.Cancel();
|
||||
cancellationSource = new CancellationTokenSource();
|
||||
|
||||
beatmapDifficulty?.UnbindAll();
|
||||
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
@ -97,33 +113,44 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
Scheduler.AddOnce(perform);
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
Info = null;
|
||||
void perform()
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
Info = null;
|
||||
}
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
removeOldInfo();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = Info?.Depth + 1 ?? 0
|
||||
}, loaded =>
|
||||
{
|
||||
// ensure we are the most recent loaded wedge.
|
||||
if (loaded != loadingInfo) return;
|
||||
|
||||
removeOldInfo();
|
||||
Add(Info = loaded);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
removeOldInfo();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = Info?.Depth + 1 ?? 0
|
||||
}, loaded =>
|
||||
{
|
||||
// ensure we are the most recent loaded wedge.
|
||||
if (loaded != loadingInfo) return;
|
||||
|
||||
removeOldInfo();
|
||||
Add(Info = loaded);
|
||||
});
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
cancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class BufferedWedgeInfo : BufferedContainer
|
||||
@ -140,12 +167,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly StarDifficulty starDifficulty;
|
||||
|
||||
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
|
||||
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
|
||||
: base(pixelSnapping: true)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||
starDifficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -155,7 +184,6 @@ namespace osu.Game.Screens.Select
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -190,7 +218,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
},
|
||||
new DifficultyColourBar(beatmapInfo)
|
||||
new DifficultyColourBar(starDifficulty)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 20,
|
||||
@ -223,10 +251,20 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Shear = wedged_container_shear,
|
||||
Children = new[]
|
||||
{
|
||||
createStarRatingDisplay(starDifficulty).With(display =>
|
||||
{
|
||||
display.Anchor = Anchor.TopRight;
|
||||
display.Origin = Anchor.TopRight;
|
||||
display.Shear = -wedged_container_shear;
|
||||
}),
|
||||
StatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Shear = -wedged_container_shear,
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapInfo.Status,
|
||||
@ -283,6 +321,13 @@ namespace osu.Game.Screens.Select
|
||||
StatusPill.Hide();
|
||||
}
|
||||
|
||||
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
|
||||
? new StarRatingDisplay(difficulty)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
@ -301,14 +346,14 @@ namespace osu.Game.Screens.Select
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
Icon = FontAwesome.Regular.Clock,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
|
||||
Content = TimeSpan.FromMilliseconds(b.BeatmapInfo.Length).ToString(@"m\:ss"),
|
||||
}));
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "BPM",
|
||||
Icon = FontAwesome.Regular.Circle,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
|
||||
Content = getBPMRange(b),
|
||||
}));
|
||||
|
||||
@ -401,10 +446,18 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Colour = Color4Extensions.FromHex(@"f7dd55"),
|
||||
Icon = statistic.Icon,
|
||||
Icon = FontAwesome.Regular.Circle,
|
||||
Size = new Vector2(0.8f)
|
||||
},
|
||||
statistic.CreateIcon().With(i =>
|
||||
{
|
||||
i.Anchor = Anchor.Centre;
|
||||
i.Origin = Anchor.Centre;
|
||||
i.RelativeSizeAxes = Axes.Both;
|
||||
i.Colour = Color4Extensions.FromHex(@"f7dd55");
|
||||
i.Size = new Vector2(0.64f);
|
||||
}),
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
@ -422,11 +475,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private class DifficultyColourBar : Container
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly StarDifficulty difficulty;
|
||||
|
||||
public DifficultyColourBar(BeatmapInfo beatmap)
|
||||
public DifficultyColourBar(StarDifficulty difficulty)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -434,7 +487,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
|
||||
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmap : CarouselItem
|
||||
{
|
||||
public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
|
||||
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
|
||||
public CarouselBeatmap(BeatmapInfo beatmap)
|
||||
@ -18,7 +20,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
@ -57,9 +59,20 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
var terms = Beatmap.SearchableTerms;
|
||||
|
||||
foreach (var criteriaTerm in criteria.SearchTerms)
|
||||
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
|
||||
|
||||
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
|
||||
// this should be done after text matching so we can prioritise matching numbers in metadata.
|
||||
if (!match && criteria.SearchNumber.HasValue)
|
||||
{
|
||||
match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) ||
|
||||
(Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value);
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
match &= criteria.Collection?.Beatmaps.Contains(Beatmap) ?? true;
|
||||
|
||||
Filtered.Value = !match;
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,21 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmapSet : CarouselGroupEagerSelect
|
||||
{
|
||||
public override float TotalHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case CarouselItemState.Selected:
|
||||
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
|
||||
|
||||
default:
|
||||
return DrawableCarouselBeatmapSet.HEIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
@ -28,8 +43,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
.ForEach(AddChild);
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
protected override CarouselItem GetNextToSelect()
|
||||
{
|
||||
if (LastSelected == null)
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
public class CarouselGroup : CarouselItem
|
||||
{
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
@ -23,22 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
private ulong currentChildID;
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
|
||||
// if we are explicitly not present, don't ever present children.
|
||||
// without this check, children drawables can potentially be presented without their group header.
|
||||
if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
|
||||
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i)
|
||||
{
|
||||
InternalChildren.Remove(i);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
@ -54,6 +55,14 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
public void AddChildren(IEnumerable<CarouselItem> items)
|
||||
{
|
||||
foreach (var i in items)
|
||||
base.AddChild(i);
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
|
114
osu.Game/Screens/Select/Carousel/CarouselHeader.cs
Normal file
114
osu.Game/Screens/Select/Carousel/CarouselHeader.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselHeader : Container
|
||||
{
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
private readonly Box hoverLayer;
|
||||
|
||||
public Container BorderContainer;
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public CarouselHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = DrawableCarouselItem.MAX_HEIGHT;
|
||||
|
||||
InternalChild = BorderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Content,
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(updateState, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<CarouselItemState> state)
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case CarouselItemState.Collapsed:
|
||||
case CarouselItemState.NotSelected:
|
||||
BorderContainer.BorderThickness = 0;
|
||||
BorderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
break;
|
||||
|
||||
case CarouselItemState.Selected:
|
||||
BorderContainer.BorderThickness = 2.5f;
|
||||
BorderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Roundness = 10,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
|
||||
hoverLayer.FadeIn(100, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverLayer.FadeOut(1000, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,13 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class CarouselItem
|
||||
public abstract class CarouselItem : IComparable<CarouselItem>
|
||||
{
|
||||
public virtual float TotalHeight => 0;
|
||||
|
||||
/// <summary>
|
||||
/// An externally defined value used to determine this item's vertical display offset relative to the carousel.
|
||||
/// </summary>
|
||||
public float CarouselYPosition;
|
||||
|
||||
public readonly BindableBool Filtered = new BindableBool();
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
@ -18,23 +24,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value;
|
||||
|
||||
public virtual List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = DrawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += filtered =>
|
||||
{
|
||||
if (filtered.NewValue && State.Value == CarouselItemState.Selected)
|
||||
@ -42,23 +33,23 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
|
||||
|
||||
/// <summary>
|
||||
/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
|
||||
/// </summary>
|
||||
internal ulong ChildID;
|
||||
|
||||
/// <summary>
|
||||
/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
|
||||
/// Create a fresh drawable version of this item.
|
||||
/// </summary>
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
public abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
|
||||
|
||||
public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
|
@ -3,7 +3,10 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -15,6 +18,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -27,6 +31,15 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public const float CAROUSEL_BEATMAP_SPACING = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The height of a carousel beatmap, including vertical spacing.
|
||||
/// </summary>
|
||||
public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
|
||||
|
||||
private const float height = MAX_HEIGHT * 0.6f;
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private Sprite background;
|
||||
@ -41,16 +54,29 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private CollectionManager collectionManager { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
|
||||
|
||||
private IBindable<StarDifficulty> starDifficultyBindable;
|
||||
private CancellationTokenSource starDifficultyCancellationSource;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel)
|
||||
: base(panel)
|
||||
{
|
||||
beatmap = panel.Beatmap;
|
||||
Height *= 0.60f;
|
||||
Item = panel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager manager, SongSelect songSelect)
|
||||
{
|
||||
Header.Height = height;
|
||||
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = b => songSelect.FinaliseSelection(b);
|
||||
@ -61,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (manager != null)
|
||||
hideRequested = manager.Hide;
|
||||
|
||||
Children = new Drawable[]
|
||||
Header.Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
@ -137,7 +163,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
},
|
||||
starCounter = new StarCounter
|
||||
{
|
||||
Current = (float)beatmap.StarDifficulty,
|
||||
Scale = new Vector2(0.8f),
|
||||
}
|
||||
}
|
||||
@ -153,6 +178,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
@ -164,6 +191,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
@ -181,6 +210,16 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
|
||||
starCounter.ReplayAnimation();
|
||||
|
||||
starDifficultyCancellationSource?.Cancel();
|
||||
|
||||
// Only compute difficulty when the item is visible.
|
||||
if (Item.State.Value != CarouselItemState.Collapsed)
|
||||
{
|
||||
// We've potentially cancelled the computation above so a new bindable is required.
|
||||
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
||||
}
|
||||
|
||||
base.ApplyState();
|
||||
}
|
||||
|
||||
@ -196,14 +235,43 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (editRequested != null)
|
||||
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmap)));
|
||||
|
||||
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
|
||||
|
||||
if (collectionManager != null)
|
||||
{
|
||||
var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList();
|
||||
if (manageCollectionsDialog != null)
|
||||
collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
|
||||
|
||||
items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
|
||||
}
|
||||
|
||||
if (hideRequested != null)
|
||||
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmap)));
|
||||
|
||||
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
|
||||
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createCollectionMenuItem(BeatmapCollection collection)
|
||||
{
|
||||
return new ToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
|
||||
{
|
||||
if (s)
|
||||
collection.Beatmaps.Add(beatmap);
|
||||
else
|
||||
collection.Beatmaps.Remove(beatmap);
|
||||
})
|
||||
{
|
||||
State = { Value = collection.Beatmaps.Contains(beatmap) }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
starDifficultyCancellationSource?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,130 +3,169 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public const float HEIGHT = MAX_HEIGHT;
|
||||
|
||||
private Action<BeatmapSetInfo> restoreHiddenRequested;
|
||||
private Action<int> viewDetails;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private DialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
[Resolved(CanBeNull = true)]
|
||||
private CollectionManager collectionManager { get; set; }
|
||||
|
||||
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
|
||||
: base(set)
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
|
||||
|
||||
public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
|
||||
|
||||
private Container<DrawableCarouselItem> beatmapContainer;
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager manager { get; set; }
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
beatmapSet = set.BeatmapSet;
|
||||
base.FreeAfterUse();
|
||||
|
||||
Item = null;
|
||||
|
||||
ClearTransforms();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
|
||||
private void load(BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
|
||||
if (beatmapOverlay != null)
|
||||
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
{
|
||||
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
|
||||
|
||||
return background;
|
||||
}, 300, 5000
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
protected override void UpdateItem()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
base.UpdateItem();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
Content.Clear();
|
||||
beatmapContainer = null;
|
||||
|
||||
if (Item == null)
|
||||
return;
|
||||
|
||||
beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet;
|
||||
|
||||
DelayedLoadWrapper background;
|
||||
DelayedLoadWrapper mainFlow;
|
||||
|
||||
Header.Children = new Drawable[]
|
||||
{
|
||||
background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}, 300),
|
||||
mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100),
|
||||
};
|
||||
|
||||
background.DelayedLoadComplete += fadeContentIn;
|
||||
mainFlow.DelayedLoadComplete += fadeContentIn;
|
||||
}
|
||||
|
||||
private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint);
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
if (beatmapContainer != null)
|
||||
{
|
||||
foreach (var beatmap in beatmapContainer)
|
||||
beatmap.MoveToY(0, 800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
MovementContainer.MoveToX(-100, 500, Easing.OutExpo);
|
||||
|
||||
updateBeatmapDifficulties();
|
||||
}
|
||||
|
||||
private void updateBeatmapDifficulties()
|
||||
{
|
||||
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
|
||||
|
||||
var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
|
||||
|
||||
// if we are already displaying all the correct beatmaps, only run animation updates.
|
||||
// note that the displayed beatmaps may change due to the applied filter.
|
||||
// a future optimisation could add/remove only changed difficulties rather than reinitialise.
|
||||
if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b)))
|
||||
{
|
||||
updateBeatmapYPositions();
|
||||
}
|
||||
else
|
||||
{
|
||||
// on selection we show our child beatmaps.
|
||||
// for now this is a simple drawable construction each selection.
|
||||
// can be improved in the future.
|
||||
beatmapContainer = new Container<DrawableCarouselItem>
|
||||
{
|
||||
X = 100,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation())
|
||||
};
|
||||
|
||||
LoadComponentAsync(beatmapContainer, loaded =>
|
||||
{
|
||||
// make sure the pooled target hasn't changed.
|
||||
if (beatmapContainer != loaded)
|
||||
return;
|
||||
|
||||
Content.Child = loaded;
|
||||
updateBeatmapYPositions();
|
||||
});
|
||||
}
|
||||
|
||||
void updateBeatmapYPositions()
|
||||
{
|
||||
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
|
||||
|
||||
foreach (var panel in beatmapContainer.Children)
|
||||
{
|
||||
panel.MoveToY(yPos, 800, Easing.OutQuint);
|
||||
yPos += panel.Item.TotalHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (Item.State.Value == CarouselItemState.NotSelected)
|
||||
@ -135,125 +174,61 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value)));
|
||||
|
||||
if (collectionManager != null)
|
||||
{
|
||||
var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList();
|
||||
if (manageCollectionsDialog != null)
|
||||
collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
|
||||
|
||||
items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
|
||||
}
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet)));
|
||||
|
||||
if (dialogOverlay != null)
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
private MenuItem createCollectionMenuItem(BeatmapCollection collection)
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
Children = new Drawable[]
|
||||
TernaryState state;
|
||||
|
||||
var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
|
||||
|
||||
if (countExisting == beatmapSet.Beatmaps.Count)
|
||||
state = TernaryState.True;
|
||||
else if (countExisting > 0)
|
||||
state = TernaryState.Indeterminate;
|
||||
else
|
||||
state = TernaryState.False;
|
||||
|
||||
return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
|
||||
{
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
switch (s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
case TernaryState.True:
|
||||
if (collection.Beatmaps.Contains(b))
|
||||
continue;
|
||||
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
collection.Beatmaps.Add(b);
|
||||
break;
|
||||
|
||||
public bool IsFiltered => filtered.Value;
|
||||
|
||||
public readonly CarouselBeatmap Item;
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
case TernaryState.False:
|
||||
collection.Beatmaps.Remove(b);
|
||||
break;
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
|
||||
Item = item;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
public readonly List<CarouselBeatmap> Items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
Items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Items.First().State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
|
||||
}
|
||||
State = { Value = state }
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,106 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class DrawableCarouselItem : Container
|
||||
public abstract class DrawableCarouselItem : PoolableDrawable
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool IsPresent => base.IsPresent || Item?.Visible == true;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Item.Visible;
|
||||
public readonly CarouselHeader Header;
|
||||
|
||||
public readonly CarouselItem Item;
|
||||
/// <summary>
|
||||
/// Optional content which sits below the header.
|
||||
/// </summary>
|
||||
protected readonly Container<Drawable> Content;
|
||||
|
||||
private Container nestedContainer;
|
||||
private Container borderContainer;
|
||||
protected readonly Container MovementContainer;
|
||||
|
||||
private Box hoverLayer;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
Header.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
private CarouselItem item;
|
||||
|
||||
protected DrawableCarouselItem(CarouselItem item)
|
||||
public CarouselItem Item
|
||||
{
|
||||
Item = item;
|
||||
|
||||
Height = MAX_HEIGHT;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
InternalChild = borderContainer = new Container
|
||||
get => item;
|
||||
set
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
Children = new Drawable[]
|
||||
if (item == value)
|
||||
return;
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
nestedContainer = new Container
|
||||
item.Filtered.ValueChanged -= onStateChange;
|
||||
item.State.ValueChanged -= onStateChange;
|
||||
|
||||
Header.State.UnbindFrom(item.State);
|
||||
|
||||
if (item is CarouselGroup group)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
foreach (var c in group.Children)
|
||||
c.Filtered.ValueChanged -= onStateChange;
|
||||
}
|
||||
}
|
||||
|
||||
item = value;
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateItem();
|
||||
}
|
||||
}
|
||||
|
||||
protected DrawableCarouselItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Alpha = 0;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
MovementContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = new CarouselHeader(),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
|
||||
hoverLayer.FadeIn(100, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverLayer.FadeOut(1000, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
|
||||
public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ApplyState();
|
||||
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
|
||||
Item.State.ValueChanged += _ => Schedule(ApplyState);
|
||||
UpdateItem();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Content.Y = Header.Height;
|
||||
}
|
||||
|
||||
protected virtual void UpdateItem()
|
||||
{
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
Scheduler.AddOnce(ApplyState);
|
||||
|
||||
Item.Filtered.ValueChanged += onStateChange;
|
||||
Item.State.ValueChanged += onStateChange;
|
||||
|
||||
Header.State.BindTo(Item.State);
|
||||
|
||||
if (Item is CarouselGroup group)
|
||||
{
|
||||
foreach (var c in group.Children)
|
||||
c.Filtered.ValueChanged += onStateChange;
|
||||
}
|
||||
}
|
||||
|
||||
private void onStateChange(ValueChangedEvent<CarouselItemState> obj) => Scheduler.AddOnce(ApplyState);
|
||||
|
||||
private void onStateChange(ValueChangedEvent<bool> _) => Scheduler.AddOnce(ApplyState);
|
||||
|
||||
protected virtual void ApplyState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
|
||||
// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
|
||||
Height = Item.TotalHeight;
|
||||
|
||||
Debug.Assert(Item != null);
|
||||
|
||||
switch (Item.State.Value)
|
||||
{
|
||||
@ -121,30 +148,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
borderContainer.BorderThickness = 2.5f;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Roundness = 10,
|
||||
};
|
||||
Debug.Assert(Item != null);
|
||||
}
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
borderContainer.BorderThickness = 0;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
35
osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs
Normal file
35
osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
public bool IsFiltered => filtered.Value;
|
||||
|
||||
public readonly CarouselBeatmap Item;
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap, performBackgroundDifficultyLookup: false)
|
||||
{
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
|
||||
Item = item;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
public readonly List<CarouselBeatmap> Items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
Items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Items.First().State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
72
osu.Game/Screens/Select/Carousel/SetPanelBackground.cs
Normal file
72
osu.Game/Screens/Select/Carousel/SetPanelBackground.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class SetPanelBackground : BufferedContainer
|
||||
{
|
||||
public SetPanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
93
osu.Game/Screens/Select/Carousel/SetPanelContent.cs
Normal file
93
osu.Game/Screens/Select/Carousel/SetPanelContent.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class SetPanelContent : CompositeDrawable
|
||||
{
|
||||
private readonly CarouselBeatmapSet carouselSet;
|
||||
|
||||
public SetPanelContent(CarouselBeatmapSet carouselSet)
|
||||
{
|
||||
this.carouselSet = carouselSet;
|
||||
|
||||
// required to ensure we load as soon as any part of the panel comes on screen
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var beatmapSet = carouselSet.BeatmapSet;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
// required to ensure we load as soon as any part of the panel comes on screen
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = carouselSet.Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
}
|
||||
}
|
@ -14,10 +14,12 @@ using osu.Framework.Bindables;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select.Details
|
||||
{
|
||||
@ -26,6 +28,12 @@ namespace osu.Game.Screens.Select.Details
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||
private readonly StatisticRow starDifficulty;
|
||||
|
||||
@ -71,6 +79,7 @@ namespace osu.Game.Screens.Select.Details
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ruleset.BindValueChanged(_ => updateStatistics());
|
||||
mods.BindValueChanged(modsChanged, true);
|
||||
}
|
||||
|
||||
@ -132,11 +141,39 @@ namespace osu.Game.Screens.Select.Details
|
||||
break;
|
||||
}
|
||||
|
||||
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
|
||||
|
||||
HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
|
||||
Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
|
||||
ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
|
||||
|
||||
updateStarDifficulty();
|
||||
}
|
||||
|
||||
private IBindable<StarDifficulty> normalStarDifficulty;
|
||||
private IBindable<StarDifficulty> moddedStarDifficulty;
|
||||
private CancellationTokenSource starDifficultyCancellationSource;
|
||||
|
||||
private void updateStarDifficulty()
|
||||
{
|
||||
starDifficultyCancellationSource?.Cancel();
|
||||
|
||||
if (Beatmap == null)
|
||||
return;
|
||||
|
||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||
|
||||
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
|
||||
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
||||
void updateDisplay() => starDifficulty.Value = ((float)normalStarDifficulty.Value.Stars, (float)moddedStarDifficulty.Value.Stars);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
starDifficultyCancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class StatisticRow : Container, IHasAccentColour
|
||||
|
@ -29,16 +29,30 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
var retries = Metrics?.Retries ?? Array.Empty<int>();
|
||||
var fails = Metrics?.Fails ?? Array.Empty<int>();
|
||||
var retriesAndFails = sumRetriesAndFails(retries, fails);
|
||||
|
||||
float maxValue = fails.Any() ? fails.Zip(retries, (fail, retry) => fail + retry).Max() : 0;
|
||||
float maxValue = retriesAndFails.Any() ? retriesAndFails.Max() : 0;
|
||||
failGraph.MaxValue = maxValue;
|
||||
retryGraph.MaxValue = maxValue;
|
||||
|
||||
failGraph.Values = fails.Select(f => (float)f);
|
||||
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + Math.Clamp(fail, 0, maxValue));
|
||||
failGraph.Values = fails.Select(v => (float)v);
|
||||
retryGraph.Values = retriesAndFails.Select(v => (float)v);
|
||||
}
|
||||
}
|
||||
|
||||
private int[] sumRetriesAndFails(int[] retries, int[] fails)
|
||||
{
|
||||
var result = new int[Math.Max(retries.Length, fails.Length)];
|
||||
|
||||
for (int i = 0; i < retries.Length; ++i)
|
||||
result[i] = retries[i];
|
||||
|
||||
for (int i = 0; i < fails.Length; ++i)
|
||||
result[i] += fails[i];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public FailRetryGraph()
|
||||
{
|
||||
Children = new[]
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class DifficultyRecommender : Component, IOnlineComponent
|
||||
public class DifficultyRecommender : Component
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
@ -28,10 +28,13 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api.Register(this);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -114,21 +117,14 @@ namespace osu.Game.Screens.Select
|
||||
return orderedRulesets;
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
calculateRecommendedDifficulties();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
api?.Unregister(this);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -2,33 +2,33 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public const float HEIGHT = 100;
|
||||
public const float HEIGHT = 2 * side_margin + 85;
|
||||
private const float side_margin = 20;
|
||||
|
||||
public Action<FilterCriteria> FilterChanged;
|
||||
|
||||
private readonly OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
private OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
private Bindable<SortMode> sortMode;
|
||||
|
||||
@ -44,6 +44,7 @@ namespace osu.Game.Screens.Select
|
||||
Sort = sortMode.Value,
|
||||
AllowConvertedBeatmaps = showConverted.Value,
|
||||
Ruleset = ruleset.Value,
|
||||
Collection = collectionDropdown?.Current.Value.Collection
|
||||
};
|
||||
|
||||
if (!minimumStars.IsDefault)
|
||||
@ -56,89 +57,148 @@ namespace osu.Game.Screens.Select
|
||||
return criteria;
|
||||
}
|
||||
|
||||
private readonly SeekLimitedSearchTextBox searchTextBox;
|
||||
private SeekLimitedSearchTextBox searchTextBox;
|
||||
private CollectionFilterDropdown collectionDropdown;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
base.ReceivePositionalInputAt(screenSpacePos) || groupTabs.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos);
|
||||
base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> parentRuleset, OsuConfigManager config)
|
||||
{
|
||||
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Background = new Box
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.8f,
|
||||
Width = 2,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Padding = new MarginPadding(side_margin),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
// Reverse ChildID so that dropdowns in the top section appear on top of the bottom section.
|
||||
Child = new ReverseChildIDFillFlowContainer<Drawable>
|
||||
{
|
||||
searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
new Container
|
||||
{
|
||||
groupTabs = new OsuTabControl<GroupMode>
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true,
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
// Font = @"Exo2.0-Bold",
|
||||
// Text = "Sort results by",
|
||||
// Size = 14,
|
||||
// Margin = new MarginPadding
|
||||
// {
|
||||
// Top = 5,
|
||||
// Bottom = 5
|
||||
// },
|
||||
//},
|
||||
sortTabs = new OsuTabControl<SortMode>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(OsuTabControl<SortMode>.HORIZONTAL_SPACING, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuTabControlCheckbox
|
||||
{
|
||||
Text = "Show converted",
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
sortTabs = new OsuTabControl<SortMode>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AccentColour = colours.GreenLight,
|
||||
Current = { BindTarget = sortMode }
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Sort by",
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
Margin = new MarginPadding(5),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
collectionDropdown = new CollectionFilterDropdown
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.4f,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
searchTextBox.Current.ValueChanged += _ => FilterChanged?.Invoke(CreateCriteria());
|
||||
config.BindWith(OsuSetting.ShowConvertedBeatmaps, showConverted);
|
||||
showConverted.ValueChanged += _ => updateCriteria();
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
config.BindWith(OsuSetting.DisplayStarsMinimum, minimumStars);
|
||||
minimumStars.ValueChanged += _ => updateCriteria();
|
||||
|
||||
config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars);
|
||||
maximumStars.ValueChanged += _ => updateCriteria();
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
groupMode.BindValueChanged(_ => updateCriteria());
|
||||
sortMode.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
collectionDropdown.Current.ValueChanged += val =>
|
||||
{
|
||||
if (val.NewValue == null)
|
||||
// may be null briefly while menu is repopulated.
|
||||
return;
|
||||
|
||||
updateCriteria();
|
||||
};
|
||||
|
||||
searchTextBox.Current.ValueChanged += _ => updateCriteria();
|
||||
|
||||
updateCriteria();
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
searchTextBox.ReadOnly = true;
|
||||
|
||||
searchTextBox.HoldFocus = false;
|
||||
if (searchTextBox.HasFocus)
|
||||
GetContainingInputManager().ChangeFocus(searchTextBox);
|
||||
@ -156,37 +216,6 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Bindable<double> minimumStars = new BindableDouble();
|
||||
private readonly Bindable<double> maximumStars = new BindableDouble();
|
||||
|
||||
public readonly Box Background;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> parentRuleset, OsuConfigManager config)
|
||||
{
|
||||
sortTabs.AccentColour = colours.GreenLight;
|
||||
|
||||
config.BindWith(OsuSetting.ShowConvertedBeatmaps, showConverted);
|
||||
showConverted.ValueChanged += _ => updateCriteria();
|
||||
|
||||
config.BindWith(OsuSetting.DisplayStarsMinimum, minimumStars);
|
||||
minimumStars.ValueChanged += _ => updateCriteria();
|
||||
|
||||
config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars);
|
||||
maximumStars.ValueChanged += _ => updateCriteria();
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||
|
||||
sortTabs.Current.BindTo(sortMode);
|
||||
groupTabs.Current.BindTo(groupMode);
|
||||
|
||||
groupMode.BindValueChanged(_ => updateCriteria());
|
||||
sortMode.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
updateCriteria();
|
||||
}
|
||||
|
||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
@ -4,7 +4,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
@ -41,6 +43,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private string searchText;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="SearchText"/> as a number (if it can be parsed as one).
|
||||
/// </summary>
|
||||
public int? SearchNumber { get; private set; }
|
||||
|
||||
public string SearchText
|
||||
{
|
||||
get => searchText;
|
||||
@ -48,9 +55,20 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
searchText = value;
|
||||
SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
|
||||
|
||||
SearchNumber = null;
|
||||
|
||||
if (SearchTerms.Length == 1 && int.TryParse(SearchTerms[0], out int parsed))
|
||||
SearchNumber = parsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The collection to filter beatmaps from.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public BeatmapCollection Collection;
|
||||
|
||||
public struct OptionalRange<T> : IEquatable<OptionalRange<T>>
|
||||
where T : struct
|
||||
{
|
||||
@ -108,7 +126,7 @@ namespace osu.Game.Screens.Select
|
||||
if (string.IsNullOrEmpty(value))
|
||||
return false;
|
||||
|
||||
return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
|
||||
return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public string SearchTerm;
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select
|
||||
internal static class FilterQueryParser
|
||||
{
|
||||
private static readonly Regex query_syntax_regex = new Regex(
|
||||
@"\b(?<key>stars|ar|dr|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
|
||||
@"\b(?<key>stars|ar|dr|hp|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
internal static void ApplyQueries(FilterCriteria criteria, string query)
|
||||
@ -43,6 +43,7 @@ namespace osu.Game.Screens.Select
|
||||
break;
|
||||
|
||||
case "dr" when parseFloatWithPoint(value, out var dr):
|
||||
case "hp" when parseFloatWithPoint(value, out dr):
|
||||
updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.1f / 2);
|
||||
break;
|
||||
|
||||
@ -78,10 +79,10 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
private static int getLengthScale(string value) =>
|
||||
value.EndsWith("ms") ? 1 :
|
||||
value.EndsWith("s") ? 1000 :
|
||||
value.EndsWith("m") ? 60000 :
|
||||
value.EndsWith("h") ? 3600000 : 1000;
|
||||
value.EndsWith("ms", StringComparison.Ordinal) ? 1 :
|
||||
value.EndsWith('s') ? 1000 :
|
||||
value.EndsWith('m') ? 60000 :
|
||||
value.EndsWith('h') ? 3600000 : 1000;
|
||||
|
||||
private static bool parseFloatWithPoint(string value, out float result) =>
|
||||
float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result);
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
|
||||
public ImportFromStablePopup(Action importFromStable)
|
||||
{
|
||||
HeaderText = @"You have no beatmaps!";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins, collections and scores?\nThis will create a second copy of all files on disk.";
|
||||
|
||||
Icon = FontAwesome.Solid.Plane;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -41,25 +40,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
}
|
||||
|
||||
public APILegacyUserTopScoreInfo TopScore
|
||||
{
|
||||
get => topScoreContainer.Score.Value;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
topScoreContainer.Hide();
|
||||
else
|
||||
{
|
||||
topScoreContainer.Show();
|
||||
topScoreContainer.Score.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool filterMods;
|
||||
|
||||
private UserTopScoreContainer topScoreContainer;
|
||||
|
||||
private IBindable<WeakReference<ScoreInfo>> itemRemoved;
|
||||
|
||||
/// <summary>
|
||||
@ -101,11 +83,6 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
UpdateScores();
|
||||
};
|
||||
|
||||
Content.Add(topScoreContainer = new UserTopScoreContainer
|
||||
{
|
||||
ScoreSelected = s => ScoreSelected?.Invoke(s)
|
||||
});
|
||||
|
||||
itemRemoved = scoreManager.ItemRemoved.GetBoundCopy();
|
||||
itemRemoved.BindValueChanged(onScoreRemoved);
|
||||
}
|
||||
@ -183,7 +160,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
req.Success += r =>
|
||||
{
|
||||
scoresCallback?.Invoke(r.Scores.Select(s => s.CreateScoreInfo(rulesets)));
|
||||
TopScore = r.UserScore;
|
||||
TopScore = r.UserScore?.CreateScoreInfo(rulesets);
|
||||
};
|
||||
|
||||
return req;
|
||||
@ -193,5 +170,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
Action = () => ScoreSelected?.Invoke(model)
|
||||
};
|
||||
|
||||
protected override LeaderboardScore CreateDrawableTopScore(ScoreInfo model) => new LeaderboardScore(model, model.Position, false)
|
||||
{
|
||||
Action = () => ScoreSelected?.Invoke(model)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,101 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class UserTopScoreContainer : VisibilityContainer
|
||||
{
|
||||
private const int duration = 500;
|
||||
|
||||
private readonly Container scoreContainer;
|
||||
|
||||
public Bindable<APILegacyUserTopScoreInfo> Score = new Bindable<APILegacyUserTopScoreInfo>();
|
||||
|
||||
public Action<ScoreInfo> ScoreSelected;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
public UserTopScoreContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Margin = new MarginPadding { Vertical = 5 };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"your personal best".ToUpper(),
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold),
|
||||
},
|
||||
scoreContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Score.BindValueChanged(onScoreChanged);
|
||||
}
|
||||
|
||||
private CancellationTokenSource loadScoreCancellation;
|
||||
|
||||
private void onScoreChanged(ValueChangedEvent<APILegacyUserTopScoreInfo> score)
|
||||
{
|
||||
var newScore = score.NewValue;
|
||||
|
||||
scoreContainer.Clear();
|
||||
loadScoreCancellation?.Cancel();
|
||||
|
||||
if (newScore == null)
|
||||
return;
|
||||
|
||||
var scoreInfo = newScore.Score.CreateScoreInfo(rulesets);
|
||||
|
||||
LoadComponentAsync(new LeaderboardScore(scoreInfo, newScore.Position, false)
|
||||
{
|
||||
Action = () => ScoreSelected?.Invoke(scoreInfo)
|
||||
}, drawableScore =>
|
||||
{
|
||||
scoreContainer.Child = drawableScore;
|
||||
drawableScore.FadeInFromZero(duration, Easing.OutQuint);
|
||||
}, (loadScoreCancellation = new CancellationTokenSource()).Token);
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(duration, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Select
|
||||
item.Ruleset.Value = Ruleset.Value;
|
||||
|
||||
item.RequiredMods.Clear();
|
||||
item.RequiredMods.AddRange(Mods.Value);
|
||||
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
@ -52,8 +51,6 @@ namespace osu.Game.Screens.Select.Options
|
||||
set => secondLine.Text = value;
|
||||
}
|
||||
|
||||
public Key? HotKey;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
flash.FadeTo(0.1f, 1000, Easing.OutQuint);
|
||||
@ -75,17 +72,6 @@ namespace osu.Game.Screens.Select.Options
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!e.Repeat && e.Key == HotKey)
|
||||
{
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public BeatmapOptionsButton()
|
||||
|
@ -11,6 +11,8 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
@ -27,33 +29,6 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
public override bool BlockScreenWideMouse => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
|
||||
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||
buttonsContainer.MoveToX(x_position - x_movement);
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
|
||||
|
||||
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
|
||||
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
|
||||
|
||||
this.FadeOut(transition_duration, Easing.InQuint);
|
||||
}
|
||||
|
||||
public BeatmapOptionsOverlay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -87,9 +62,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
/// <param name="secondLine">Text in the second line.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="icon">Icon of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Binding the button does.</param>
|
||||
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null)
|
||||
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
|
||||
{
|
||||
var button = new BeatmapOptionsButton
|
||||
{
|
||||
@ -102,10 +76,58 @@ namespace osu.Game.Screens.Select.Options
|
||||
Hide();
|
||||
action?.Invoke();
|
||||
},
|
||||
HotKey = hotkey
|
||||
};
|
||||
|
||||
buttonsContainer.Add(button);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
|
||||
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||
buttonsContainer.MoveToX(x_position - x_movement);
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
|
||||
|
||||
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
|
||||
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
|
||||
|
||||
this.FadeOut(transition_duration, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
|
||||
if (e.ControlPressed) return false;
|
||||
|
||||
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
|
||||
{
|
||||
int requested = e.Key - Key.Number1;
|
||||
|
||||
// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
|
||||
BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
|
||||
|
||||
if (found != null)
|
||||
{
|
||||
found.Click();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private Bindable<TabType> selectedTab;
|
||||
|
||||
private Bindable<bool> selectedModsFilter;
|
||||
|
||||
public PlayBeatmapDetailArea()
|
||||
{
|
||||
Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both });
|
||||
@ -38,8 +40,13 @@ namespace osu.Game.Screens.Select
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
selectedTab = config.GetBindable<TabType>(OsuSetting.BeatmapDetailTab);
|
||||
selectedModsFilter = config.GetBindable<bool>(OsuSetting.BeatmapDetailModsFilter);
|
||||
|
||||
selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true);
|
||||
CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue));
|
||||
|
||||
selectedModsFilter.BindValueChanged(checkbox => CurrentModsFilter.Value = checkbox.NewValue, true);
|
||||
CurrentModsFilter.BindValueChanged(checkbox => selectedModsFilter.Value = checkbox.NewValue);
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -20,6 +22,9 @@ namespace osu.Game.Screens.Select
|
||||
private bool removeAutoModOnResume;
|
||||
private OsuScreen player;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
|
||||
@ -27,11 +32,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
|
||||
{
|
||||
ValidForResume = false;
|
||||
Edit();
|
||||
}, Key.Number4);
|
||||
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
|
||||
|
||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
|
||||
}
|
||||
@ -49,8 +50,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (removeAutoModOnResume)
|
||||
{
|
||||
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
|
||||
ModSelect.DeselectTypes(new[] { autoType }, true);
|
||||
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
|
||||
|
||||
if (autoType != null)
|
||||
ModSelect.DeselectTypes(new[] { autoType }, true);
|
||||
|
||||
removeAutoModOnResume = false;
|
||||
}
|
||||
}
|
||||
@ -78,10 +82,19 @@ namespace osu.Game.Screens.Select
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
var autoType = auto?.GetType();
|
||||
|
||||
var mods = Mods.Value;
|
||||
|
||||
if (autoType == null)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mods.All(m => m.GetType() != autoType))
|
||||
{
|
||||
Mods.Value = mods.Append(auto).ToArray();
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -32,10 +31,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Scoring;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -97,11 +99,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
[Resolved]
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, DifficultyRecommender recommender)
|
||||
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
|
||||
{
|
||||
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
|
||||
transferRulesetValue();
|
||||
@ -170,7 +172,6 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = FilterControl.HEIGHT,
|
||||
FilterChanged = ApplyFilterToCarousel,
|
||||
Background = { Width = 2 },
|
||||
},
|
||||
new GridContainer // used for max width implementation
|
||||
{
|
||||
@ -272,9 +273,10 @@ namespace osu.Game.Screens.Select
|
||||
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
|
||||
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
|
||||
|
||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
|
||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
|
||||
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3);
|
||||
BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
|
||||
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
|
||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
|
||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
|
||||
}
|
||||
|
||||
dialogOverlay = dialog;
|
||||
@ -292,7 +294,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
Task.Run(beatmaps.ImportFromStableAsync)
|
||||
.ContinueWith(_ =>
|
||||
{
|
||||
Task.Run(scores.ImportFromStableAsync);
|
||||
Task.Run(collections.ImportFromStableAsync);
|
||||
}, TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
Task.Run(skins.ImportFromStableAsync);
|
||||
}));
|
||||
}
|
||||
@ -509,6 +516,8 @@ namespace osu.Game.Screens.Select
|
||||
FilterControl.Activate();
|
||||
|
||||
ModSelect.SelectedMods.BindTo(selectedMods);
|
||||
|
||||
beginLooping();
|
||||
}
|
||||
|
||||
private const double logo_transition = 250;
|
||||
@ -559,15 +568,16 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
music?.ResetTrackAdjustments();
|
||||
beginLooping();
|
||||
music.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
updateComponentFromBeatmap(Beatmap.Value);
|
||||
|
||||
// restart playback on returning to song select, regardless.
|
||||
music?.Play();
|
||||
// not sure this should be a permanent thing (we may want to leave a user pause paused even on returning)
|
||||
music.Play(requestedByUser: true);
|
||||
}
|
||||
|
||||
this.FadeIn(250);
|
||||
@ -584,8 +594,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapOptions.Hide();
|
||||
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
endLooping();
|
||||
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
@ -597,12 +606,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (base.OnExiting(next))
|
||||
return true;
|
||||
|
||||
@ -612,8 +615,43 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
FilterControl.Deactivate();
|
||||
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
endLooping();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool isHandlingLooping;
|
||||
|
||||
private void beginLooping()
|
||||
{
|
||||
Debug.Assert(!isHandlingLooping);
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = true;
|
||||
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void endLooping()
|
||||
{
|
||||
// may be called multiple times during screen exit process.
|
||||
if (!isHandlingLooping)
|
||||
return;
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = false;
|
||||
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||
=> music.CurrentTrack.Looping = true;
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -623,6 +661,9 @@ namespace osu.Game.Screens.Select
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
decoupledRuleset.UnbindAll();
|
||||
|
||||
if (music != null)
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -642,12 +683,9 @@ namespace osu.Game.Screens.Select
|
||||
beatmapInfoWedge.Beatmap = beatmap;
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
if (beatmap.Track != null)
|
||||
beatmap.Track.Looping = true;
|
||||
}
|
||||
|
||||
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null);
|
||||
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
|
||||
|
||||
/// <summary>
|
||||
/// Ensures some music is playing for the current track.
|
||||
@ -655,14 +693,14 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
private void ensurePlayingSelected()
|
||||
{
|
||||
Track track = Beatmap.Value.Track;
|
||||
ITrack track = music.CurrentTrack;
|
||||
|
||||
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
|
||||
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
|
||||
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
|
||||
music?.Play(true);
|
||||
if (!track.IsRunning && (music.UserPauseRequested != true || isNewTrack))
|
||||
music.Play(true);
|
||||
|
||||
lastTrack.SetTarget(track);
|
||||
}
|
||||
|
Reference in New Issue
Block a user