Merge branch 'master' of https://github.com/ppy/osu into present-recommended

 Conflicts:
	osu.Game/OsuGameBase.cs
	osu.Game/Screens/Select/DifficultyRecommender.cs
	osu.Game/Screens/Select/SongSelect.cs
This commit is contained in:
Endrik Tombak
2020-11-21 13:59:59 +02:00
1470 changed files with 49711 additions and 13757 deletions

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -32,10 +31,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
using System.Diagnostics;
namespace osu.Game.Screens.Select
{
@ -97,11 +99,11 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Resolved(canBeNull: true)]
[Resolved]
private MusicController music { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, DifficultyRecommender recommender)
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
@ -170,7 +172,6 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.X,
Height = FilterControl.HEIGHT,
FilterChanged = ApplyFilterToCarousel,
Background = { Width = 2 },
},
new GridContainer // used for max width implementation
{
@ -272,9 +273,10 @@ namespace osu.Game.Screens.Select
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3);
BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
}
dialogOverlay = dialog;
@ -292,7 +294,12 @@ namespace osu.Game.Screens.Select
{
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
Task.Run(beatmaps.ImportFromStableAsync)
.ContinueWith(_ =>
{
Task.Run(scores.ImportFromStableAsync);
Task.Run(collections.ImportFromStableAsync);
}, TaskContinuationOptions.OnlyOnRanToCompletion);
Task.Run(skins.ImportFromStableAsync);
}));
}
@ -509,6 +516,8 @@ namespace osu.Game.Screens.Select
FilterControl.Activate();
ModSelect.SelectedMods.BindTo(selectedMods);
beginLooping();
}
private const double logo_transition = 250;
@ -559,15 +568,16 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Refresh();
Beatmap.Value.Track.Looping = true;
music?.ResetTrackAdjustments();
beginLooping();
music.ResetTrackAdjustments();
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
updateComponentFromBeatmap(Beatmap.Value);
// restart playback on returning to song select, regardless.
music?.Play();
// not sure this should be a permanent thing (we may want to leave a user pause paused even on returning)
music.Play(requestedByUser: true);
}
this.FadeIn(250);
@ -584,8 +594,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.Hide();
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
endLooping();
this.ScaleTo(1.1f, 250, Easing.InSine);
@ -597,12 +606,6 @@ namespace osu.Game.Screens.Select
public override bool OnExiting(IScreen next)
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return true;
}
if (base.OnExiting(next))
return true;
@ -612,8 +615,43 @@ namespace osu.Game.Screens.Select
FilterControl.Deactivate();
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
endLooping();
return false;
}
private bool isHandlingLooping;
private void beginLooping()
{
Debug.Assert(!isHandlingLooping);
music.CurrentTrack.Looping = isHandlingLooping = true;
music.TrackChanged += ensureTrackLooping;
}
private void endLooping()
{
// may be called multiple times during screen exit process.
if (!isHandlingLooping)
return;
music.CurrentTrack.Looping = isHandlingLooping = false;
music.TrackChanged -= ensureTrackLooping;
}
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
=> music.CurrentTrack.Looping = true;
public override bool OnBackButton()
{
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return true;
}
return false;
}
@ -623,6 +661,9 @@ namespace osu.Game.Screens.Select
base.Dispose(isDisposing);
decoupledRuleset.UnbindAll();
if (music != null)
music.TrackChanged -= ensureTrackLooping;
}
/// <summary>
@ -642,12 +683,9 @@ namespace osu.Game.Screens.Select
beatmapInfoWedge.Beatmap = beatmap;
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;
}
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null);
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
/// <summary>
/// Ensures some music is playing for the current track.
@ -655,14 +693,14 @@ namespace osu.Game.Screens.Select
/// </summary>
private void ensurePlayingSelected()
{
Track track = Beatmap.Value.Track;
ITrack track = music.CurrentTrack;
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
music?.Play(true);
if (!track.IsRunning && (music.UserPauseRequested != true || isNewTrack))
music.Play(true);
lastTrack.SetTarget(track);
}