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General cleanup + more xmldocs.
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@ -16,14 +16,20 @@ namespace osu.Game.Rulesets.Mania.Objects
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
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private Note headNote;
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public Note HeadNote => headNote ?? (headNote = new Note { StartTime = StartTime });
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private Note head;
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/// <summary>
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/// The head note of the hold.
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/// </summary>
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public Note Head => head ?? (head = new Note { StartTime = StartTime });
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private Note tailNote;
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public Note TailNote => tailNote ?? (tailNote = new HoldNoteTail { StartTime = EndTime });
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private Note tail;
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/// <summary>
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/// The tail note of the hold.
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/// </summary>
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public Note Tail => tail ?? (tail = new TailNote { StartTime = EndTime });
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/// <summary>
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/// The length (in milliseconds) between ticks of this hold.
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/// The time between ticks of this hold.
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/// </summary>
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private double tickSpacing = 50;
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@ -35,6 +41,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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}
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/// <summary>
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/// The scoring scoring ticks of the hold note.
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/// </summary>
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public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
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private List<HoldNoteTick> ticks;
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@ -45,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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if (tickSpacing == 0)
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return ret;
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for (double t = StartTime + HeadNote.HitWindows.Great / 2; t <= EndTime - TailNote.HitWindows.Great / 2; t+= tickSpacing)
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for (double t = StartTime + Head.HitWindows.Great / 2; t <= EndTime - Tail.HitWindows.Great / 2; t+= tickSpacing)
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{
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ret.Add(new HoldNoteTick
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{
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@ -55,5 +64,24 @@ namespace osu.Game.Rulesets.Mania.Objects
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return ret;
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}
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/// <summary>
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/// The tail of the hold note.
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/// </summary>
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private class TailNote : Note
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// </summary>
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private const double release_window_lenience = 1.5;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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HitWindows *= release_window_lenience;
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}
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}
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}
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}
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