Merge branch 'simplify-shoc' into fix-scrolling-lifetime

# Conflicts:
#	osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
This commit is contained in:
ekrctb
2021-05-31 16:50:47 +09:00

View File

@ -18,12 +18,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
/// <summary> /// <summary>
/// Hit objects which require lifetime computation in the next update call. /// A set of top-level <see cref="DrawableHitObject"/>s which have an up-to-date layout.
/// </summary>
private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
/// <summary>
/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
/// </summary> /// </summary>
private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>(); private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
@ -54,7 +49,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
{ {
base.Clear(); base.Clear();
toComputeLifetime.Clear();
layoutComputed.Clear(); layoutComputed.Clear();
} }
@ -83,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
flipPositionIfRequired(ref position); flipPositionIfRequired(ref position);
return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, getLength()); return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, scrollLength);
} }
/// <summary> /// <summary>
@ -91,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary> /// </summary>
public Vector2 ScreenSpacePositionAtTime(double time) public Vector2 ScreenSpacePositionAtTime(double time)
{ {
var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, getLength()); var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, scrollLength);
flipPositionIfRequired(ref pos); flipPositionIfRequired(ref pos);
@ -106,16 +100,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
} }
} }
private float getLength() private float scrollLength
{ {
switch (scrollingInfo.Direction.Value) get
{ {
case ScrollingDirection.Left: switch (scrollingInfo.Direction.Value)
case ScrollingDirection.Right: {
return DrawWidth; case ScrollingDirection.Left:
case ScrollingDirection.Right:
return DrawWidth;
default: default:
return DrawHeight; return DrawHeight;
}
} }
} }
@ -150,79 +147,41 @@ namespace osu.Game.Rulesets.UI.Scrolling
} }
} }
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject); protected override void OnAdd(DrawableHitObject drawableHitObject)
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
private void onAddRecursive(DrawableHitObject hitObject)
{ {
invalidateHitObject(hitObject); invalidateHitObject(drawableHitObject);
drawableHitObject.DefaultsApplied += invalidateHitObject;
hitObject.DefaultsApplied += invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onAddRecursive(nested);
} }
private void onRemoveRecursive(DrawableHitObject hitObject) protected override void OnRemove(DrawableHitObject drawableHitObject)
{ {
toComputeLifetime.Remove(hitObject); layoutComputed.Remove(drawableHitObject);
layoutComputed.Remove(hitObject);
hitObject.DefaultsApplied -= invalidateHitObject; drawableHitObject.DefaultsApplied -= invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onRemoveRecursive(nested);
} }
/// <summary>
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
/// </summary>
private void invalidateHitObject(DrawableHitObject hitObject) private void invalidateHitObject(DrawableHitObject hitObject)
{ {
// Lifetime computation is delayed until next update because hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
toComputeLifetime.Add(hitObject);
layoutComputed.Remove(hitObject); layoutComputed.Remove(hitObject);
} }
private float scrollLength;
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
if (!layoutCache.IsValid) if (layoutCache.IsValid) return;
{
toComputeLifetime.Clear();
layoutComputed.Clear();
// Reset lifetime to the conservative estimation. layoutComputed.Clear();
// If a drawable becomes alive by this lifetime, its lifetime will be updated to a more precise lifetime in the next update.
foreach (var entry in Entries)
entry.SetInitialLifetime();
scrollingInfo.Algorithm.Reset(); // Reset lifetime to the conservative estimation.
// If a drawable becomes alive by this lifetime, its lifetime will be updated to a more precise lifetime in the next update.
foreach (var entry in Entries)
entry.SetInitialLifetime();
switch (direction.Value) scrollingInfo.Algorithm.Reset();
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
scrollLength = DrawSize.Y;
break;
default: layoutCache.Validate();
scrollLength = DrawSize.X;
break;
}
layoutCache.Validate();
}
foreach (var hitObject in toComputeLifetime)
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
toComputeLifetime.Clear();
} }
protected override void UpdateAfterChildrenLife() protected override void UpdateAfterChildrenLife()