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Merge branch 'master' into osu-selection-scaling
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@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSamplePlayback : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSlidingSampleStopsOnSeek()
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{
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DrawableSlider slider = null;
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DrawableSample[] samples = null;
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AddStep("get first slider", () =>
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{
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slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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});
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AddStep("start playback", () => EditorClock.Start());
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AddUntilStep("wait for slider sliding then seek", () =>
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{
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if (!slider.Tracking.Value)
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return false;
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if (!samples.Any(s => s.Playing))
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return false;
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EditorClock.Seek(20000);
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return true;
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});
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AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
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}
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}
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}
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@ -4,7 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Child = new TimingScreen();
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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