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Fix test runs under headless
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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@ -22,11 +23,17 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().FirstOrDefault()?.IsLoaded == true;
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().FirstOrDefault()?.IsLoaded == true;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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base.SetUpSteps();
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}
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[Test]
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[Test]
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public void TestCreateNewBeatmap()
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public void TestCreateNewBeatmap()
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{
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{
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AddStep("add random hitobject", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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AddStep("save beatmap", () => Editor.Save());
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
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AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
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}
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}
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