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https://github.com/osukey/osukey.git
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Fix comments having too much padding at the bottom
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parent
2ba90b5447
commit
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@ -76,6 +76,7 @@ namespace osu.Game.Overlays.Comments
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private GridContainer content = null!;
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private GridContainer content = null!;
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private VotePill votePill = null!;
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private VotePill votePill = null!;
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private Container<CommentEditor> replyEditorContainer = null!;
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private Container<CommentEditor> replyEditorContainer = null!;
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private Container repliesButtonContainer = null!;
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[Resolved]
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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private IDialogOverlay? dialogOverlay { get; set; }
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@ -239,10 +240,12 @@ namespace osu.Game.Overlays.Comments
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Top = 10 },
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Padding = new MarginPadding { Top = 10 },
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Alpha = 0,
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},
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},
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new Container
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repliesButtonContainer = new Container
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Alpha = 0,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
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showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
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@ -449,6 +452,7 @@ namespace osu.Game.Overlays.Comments
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{
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{
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if (replyEditorContainer.Count == 0)
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if (replyEditorContainer.Count == 0)
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{
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{
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replyEditorContainer.Show();
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replyEditorContainer.Add(new ReplyCommentEditor(Comment)
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replyEditorContainer.Add(new ReplyCommentEditor(Comment)
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{
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{
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OnPost = comments =>
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OnPost = comments =>
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@ -462,6 +466,7 @@ namespace osu.Game.Overlays.Comments
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else
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else
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{
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{
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replyEditorContainer.Clear(true);
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replyEditorContainer.Clear(true);
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replyEditorContainer.Hide();
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}
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}
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}
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}
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@ -513,9 +518,11 @@ namespace osu.Game.Overlays.Comments
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int loadedRepliesCount = loadedReplies.Count;
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int loadedRepliesCount = loadedReplies.Count;
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bool hasUnloadedReplies = loadedRepliesCount != Comment.RepliesCount;
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bool hasUnloadedReplies = loadedRepliesCount != Comment.RepliesCount;
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loadRepliesButton.FadeTo(hasUnloadedReplies && loadedRepliesCount == 0 ? 1 : 0);
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showMoreButton.FadeTo(hasUnloadedReplies && loadedRepliesCount > 0 ? 1 : 0);
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showRepliesButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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showRepliesButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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loadRepliesButton.FadeTo(hasUnloadedReplies && loadedRepliesCount == 0 ? 1 : 0);
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repliesButtonContainer.FadeTo(showRepliesButton.IsPresent || loadRepliesButton.IsPresent ? 1 : 0);
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showMoreButton.FadeTo(hasUnloadedReplies && loadedRepliesCount > 0 ? 1 : 0);
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if (Comment.IsTopLevel)
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if (Comment.IsTopLevel)
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chevronButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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chevronButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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