Fix test failure ripple through entire TestScene

This commit is contained in:
Dan Balasescu 2022-03-09 00:48:03 +09:00
parent a352a140bc
commit 94d5e2f264

View File

@ -43,8 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
} }
[SetUp] [SetUp]
@ -52,8 +50,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AvailabilityTracker.SelectedItem.BindTo(selectedItem); AvailabilityTracker.SelectedItem.BindTo(selectedItem);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First(); importedSet = beatmaps.GetAllUsableBeatmapSets().First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
{ {
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID