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Added centralised handling for some chat links
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@ -115,6 +115,34 @@ namespace osu.Game
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private ScheduledDelegate scoreLoad;
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// TODO: Implement this properly as soon as the Editor is done
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internal void LoadEditorTimestamp()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but this is not fully implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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internal void LoadSpectatorScreen()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but spectating is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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internal void LoadMultiplayerLobby()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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protected void LoadScore(Score s)
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{
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scoreLoad?.Cancel();
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