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Show login overlay when attempting to update a beatmap while logged out
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commit
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@ -11,6 +11,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -22,6 +24,15 @@ namespace osu.Game.Screens.Select.Carousel
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private SpriteIcon icon = null!;
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private SpriteIcon icon = null!;
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private Box progressFill = null!;
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private Box progressFill = null!;
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[Resolved]
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private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private LoginOverlay? loginOverlay { get; set; }
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public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo)
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public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo)
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{
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{
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this.beatmapSetInfo = beatmapSetInfo;
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this.beatmapSetInfo = beatmapSetInfo;
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@ -32,9 +43,6 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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}
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}
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[Resolved]
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private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -90,6 +98,12 @@ namespace osu.Game.Screens.Select.Carousel
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Action = () =>
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Action = () =>
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{
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{
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if (!api.IsLoggedIn)
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{
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loginOverlay?.Show();
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return;
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}
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beatmapDownloader.DownloadAsUpdate(beatmapSetInfo);
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beatmapDownloader.DownloadAsUpdate(beatmapSetInfo);
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attachExistingDownload();
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attachExistingDownload();
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};
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};
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