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Use hit object pooling for Droplet
and TinyDroplet
.
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@ -55,12 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI
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case BananaShower shower:
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return new DrawableBananaShower(shower, CreateDrawableRepresentation);
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case TinyDroplet tiny:
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return new DrawableTinyDroplet(tiny);
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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}
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return null;
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