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Use better screen load logic
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@ -20,12 +20,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Child = new ScreenStack(loungeScreen = new LoungeSubScreen
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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});
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}
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}
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public override void SetUpSteps()
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public override void SetUpSteps()
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@ -33,6 +27,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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base.SetUpSteps();
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base.SetUpSteps();
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AddStep("clear rooms", () => RoomManager.Rooms.Clear());
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AddStep("clear rooms", () => RoomManager.Rooms.Clear());
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AddStep("push screen", () => LoadScreen(loungeScreen = new LoungeSubScreen
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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}));
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AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
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}
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}
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private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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