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Fix positioning of score display in HUD overlay
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@ -28,8 +28,7 @@ namespace osu.Game.Skinning
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// base class uses int for display, but externally we bind to ScoreProcesssor as a double for now.
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Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
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Margin = new MarginPadding { Bottom = 10, Left = 10 };
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Scale = new Vector2(1.2f);
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Margin = new MarginPadding(10);
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}
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protected sealed override OsuSpriteText CreateSpriteText() =>
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