Fix positioning of score display in HUD overlay

This commit is contained in:
Dean Herbert
2020-10-15 16:56:05 +09:00
parent e1da64398e
commit 950c47287c
3 changed files with 22 additions and 34 deletions

View File

@ -28,8 +28,7 @@ namespace osu.Game.Skinning
// base class uses int for display, but externally we bind to ScoreProcesssor as a double for now.
Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
Margin = new MarginPadding { Bottom = 10, Left = 10 };
Scale = new Vector2(1.2f);
Margin = new MarginPadding(10);
}
protected sealed override OsuSpriteText CreateSpriteText() =>