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Merge remote-tracking branch 'upstream/master' into generic-download-model-manager
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@ -6,6 +6,8 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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@ -13,6 +15,7 @@ using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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@ -58,6 +61,8 @@ namespace osu.Game.Beatmaps
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private readonly GameHost host;
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private readonly BeatmapUpdateQueue updateQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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@ -72,11 +77,13 @@ namespace osu.Game.Beatmaps
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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}
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updateQueue = new BeatmapUpdateQueue(api);
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}
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, object[] options) => new DownloadBeatmapSetRequest(set, (options?.FirstOrDefault() as bool?) ?? false);
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
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protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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@ -92,8 +99,7 @@ namespace osu.Game.Beatmaps
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validateOnlineIds(beatmapSet);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineValues(b);
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return updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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@ -110,7 +116,7 @@ namespace osu.Game.Beatmaps
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{
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Delete(existingOnlineId);
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beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
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Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
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LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.");
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}
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}
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}
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@ -290,47 +296,6 @@ namespace osu.Game.Beatmaps
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return beatmapInfos;
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}
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/// <summary>
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/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
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/// </summary>
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/// <param name="beatmap">The beatmap to populate.</param>
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/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
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/// <returns>True if population was successful.</returns>
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private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
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{
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if (api?.State != APIState.Online)
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return false;
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if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
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&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
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return true;
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Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
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try
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{
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var req = new GetBeatmapRequest(beatmap);
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req.Perform(api);
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var res = req.Result;
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Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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return true;
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}
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catch (Exception e)
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{
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Logger.Log($"Failed ({e})", LoggingTarget.Database);
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return false;
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}
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}
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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/// </summary>
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@ -348,5 +313,55 @@ namespace osu.Game.Beatmaps
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protected override Texture GetBackground() => null;
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protected override Track GetTrack() => null;
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}
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private class BeatmapUpdateQueue
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{
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private readonly IAPIProvider api;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
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public BeatmapUpdateQueue(IAPIProvider api)
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{
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this.api = api;
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return Task.CompletedTask;
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LogForModel(beatmapSet, "Performing online lookups...");
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (api?.State != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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req.Success += res =>
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{
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LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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};
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req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap}", e); };
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// intentionally blocking to limit web request concurrency
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req.Perform(api);
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}
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}
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}
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}
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