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Fix timeline tick display test making two instances of the component
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@ -5,7 +5,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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@ -13,7 +12,7 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneTimelineTickDisplay : TimelineTestScene
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{
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public override Drawable CreateTestComponent() => new TimelineTickDisplay();
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public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline.
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[BackgroundDependencyLoader]
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private void load()
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