ClickableText changes

This commit is contained in:
HoutarouOreki 2018-07-22 08:28:12 +02:00
parent 2d36062159
commit 9586ef7b0a
2 changed files with 117 additions and 8 deletions

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@ -0,0 +1,70 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual
{
public class TestCaseClickableText : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] {
typeof(ClickableText),
typeof(FillFlowContainer<ClickableText>)
};
public TestCaseClickableText()
{
ClickableText text;
Add(new FillFlowContainer<ClickableText>
{
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
new ClickableText
{
Text = "Default",
},
new ClickableText
{
IsEnabled = false,
Text = "Disabled",
},
new ClickableText
{
Text = "Without sounds",
IsMuted = true,
},
new ClickableText
{
Text = "Without click sounds",
IsClickMuted = true,
},
new ClickableText
{
Text = "Without hover sounds",
IsHoverMuted = true,
},
text = new ClickableText
{
Text = "Disables after click (Action)",
},
new ClickableText
{
Text = "Has tooltip",
TooltipText = "Yep",
},
},
});
text.Action = () => text.IsEnabled = false;
}
}
}

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@ -1,44 +1,81 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using System; using System;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {/// <summary>
public class ClickableText : SpriteText, IHasTooltip ///
/// </summary>
public class ClickableText : OsuSpriteText, IHasTooltip
{ {
private bool isEnabled; private bool isEnabled;
private bool isMuted;
private SampleChannel sampleHover; private SampleChannel sampleHover;
private SampleChannel sampleClick; private SampleChannel sampleClick;
/// <summary>
/// An action that can be set to execute after click.
/// </summary>
public Action Action; public Action Action;
/// <summary>
/// If set to true, a sound will be played on click.
/// </summary>
public bool IsClickMuted;
/// <summary>
/// If set to true, a sound will be played on hover.
/// </summary>
public bool IsHoverMuted;
/// <summary>
/// If disabled, no sounds will be played and <see cref="Action"/> wont execute.
/// True by default.
/// </summary>
public bool IsEnabled public bool IsEnabled
{ {
get { return isEnabled; } get { return isEnabled; }
set set
{ {
isEnabled = value; isEnabled = value;
Alpha = value ? 1 : 0.5f; this.FadeTo(value ? 1 : 0.5f, 250);
} }
} }
/// <summary>
/// Whether to play sounds on hover and click. Automatically sets
/// <see cref="IsClickMuted"/> and <see cref="IsHoverMuted"/> to the same value.>
/// </summary>
public bool IsMuted {
get { return isMuted; }
set
{
IsHoverMuted = value;
IsClickMuted = value;
isMuted = value;
}
}
/// <summary>
/// A text with sounds on hover and click,
/// an action that can be set to execute on click,
/// and a tooltip.
/// </summary>
public ClickableText() => isEnabled = true; public ClickableText() => isEnabled = true;
public override bool HandleMouseInput => true; public override bool HandleMouseInput => true;
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
if (isEnabled) if (isEnabled && !IsHoverMuted)
sampleHover?.Play(); sampleHover?.Play();
return base.OnHover(state); return base.OnHover(state);
} }
@ -47,7 +84,8 @@ namespace osu.Game.Graphics.UserInterface
{ {
if (isEnabled) if (isEnabled)
{ {
sampleClick?.Play(); if (!IsClickMuted)
sampleClick?.Play();
Action?.Invoke(); Action?.Invoke();
} }
return base.OnClick(state); return base.OnClick(state);
@ -58,6 +96,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
{ {
sampleClick = audio.Sample.Get(@"UI/generic-select-soft");
sampleHover = audio.Sample.Get(@"UI/generic-hover-soft"); sampleHover = audio.Sample.Get(@"UI/generic-hover-soft");
} }
} }