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Moved clear plate logic to Catcher class
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@ -210,8 +210,17 @@ namespace osu.Game.Rulesets.Catch.UI
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catchResult.CatcherAnimationState = CurrentState;
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catchResult.CatcherHyperDash = HyperDashing;
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// Ignore JuiceStreams and BananaShowers
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if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return;
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if (palpableObject.HitObject.LastInCombo)
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{
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if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
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Explode();
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else
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Drop();
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}
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var hitObject = palpableObject.HitObject;
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if (result.IsHit)
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