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Update with framework-side bindable list changes
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@ -23,8 +23,7 @@ namespace osu.Game.Screens.Multi.Components
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{
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InternalChild = sprite = CreateBackgroundSprite();
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Playlist.ItemsAdded += _ => updateBeatmap();
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Playlist.ItemsRemoved += _ => updateBeatmap();
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Playlist.CollectionChanged += (_, __) => updateBeatmap();
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updateBeatmap();
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}
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