Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem

This commit is contained in:
Dean Herbert
2016-10-08 12:53:46 +09:00
parent 97c2dcf590
commit 9594b7193c
10 changed files with 452 additions and 399 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.GameModes.Menu
const float length = 400;
buttons.State = ButtonSystem.MenuState.EnteringMode;
buttons.State = MenuState.EnteringMode;
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
@ -77,7 +77,7 @@ namespace osu.Game.GameModes.Menu
const float length = 300;
buttons.State = ButtonSystem.MenuState.TopLevel;
buttons.State = MenuState.TopLevel;
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);