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Store judgement directly in hit explosion entry
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@ -87,11 +87,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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return;
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X = entry.Position;
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Scale = new Vector2(entry.Scale);
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Scale = new Vector2(entry.HitObject.Scale);
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setColour(entry.ObjectColour);
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using (BeginAbsoluteSequence(entry.LifetimeStart))
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applyTransforms(entry.RNGSeed);
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applyTransforms(entry.HitObject.RandomSeed);
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}
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private void applyTransforms(int randomSeed)
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