Store judgement directly in hit explosion entry

This commit is contained in:
Bartłomiej Dach
2021-07-25 17:19:51 +02:00
parent a1f50e39aa
commit 95a58ca366
3 changed files with 28 additions and 12 deletions

View File

@ -87,11 +87,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
return;
X = entry.Position;
Scale = new Vector2(entry.Scale);
Scale = new Vector2(entry.HitObject.Scale);
setColour(entry.ObjectColour);
using (BeginAbsoluteSequence(entry.LifetimeStart))
applyTransforms(entry.RNGSeed);
applyTransforms(entry.HitObject.RandomSeed);
}
private void applyTransforms(int randomSeed)