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Mark Catcher.additiveTarget to never be null
And provide empty containers instead.
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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RelativeSizeAxes = Axes.X;
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Height = CATCHER_SIZE;
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Child = MovableCatcher = new Catcher(difficulty, this);
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Child = MovableCatcher = new Catcher(this, difficulty);
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}
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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