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Tidy up code and namespaces
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53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
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53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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public class ButtonWithKeyBind : SettingsButton
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{
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private readonly Key key;
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public ButtonWithKeyBind(Key key)
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{
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this.key = key;
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}
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public override LocalisableString Text
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{
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get => base.Text;
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set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.Repeat && e.Key == key)
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{
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TriggerClick();
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return true;
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}
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return base.OnKeyDown(e);
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}
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Height = 100;
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SpriteText.Colour = overlayColourProvider.Background6;
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SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
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}
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}
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}
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