Tidy up code and namespaces

This commit is contained in:
Dean Herbert
2022-06-07 23:10:08 +09:00
parent 058760253a
commit 95dea00725
5 changed files with 355 additions and 325 deletions

View File

@ -7,7 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using osu.Game.Screens.Utility;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
@ -28,11 +28,11 @@ namespace osu.Game.Tests.Visual.Settings
for (int i = 0; i < 4; i++)
{
clickCorrectUntilResults();
AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
AddStep("hit c to continue", () => InputManager.Key(Key.C));
}
AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
AddAssert("check no buttons", () => !latencyComparer.ChildrenOfType<OsuButton>().Any());
}
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Settings
AddUntilStep("click correct button until results", () =>
{
var latencyArea = latencyComparer
.ChildrenOfType<LatencyComparerScreen.LatencyArea>()
.ChildrenOfType<LatencyArea>()
.SingleOrDefault(a => a.TargetFrameRate == 0);
// reached results