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Tidy up code and namespaces
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@ -7,7 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osu.Game.Screens.Utility;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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@ -28,11 +28,11 @@ namespace osu.Game.Tests.Visual.Settings
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for (int i = 0; i < 4; i++)
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{
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clickCorrectUntilResults();
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
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AddStep("hit c to continue", () => InputManager.Key(Key.C));
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}
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
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AddAssert("check no buttons", () => !latencyComparer.ChildrenOfType<OsuButton>().Any());
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("click correct button until results", () =>
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{
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var latencyArea = latencyComparer
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.ChildrenOfType<LatencyComparerScreen.LatencyArea>()
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.ChildrenOfType<LatencyArea>()
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.SingleOrDefault(a => a.TargetFrameRate == 0);
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// reached results
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