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Use a task chain and fix potential misordering of events
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@ -98,6 +98,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return Task.FromResult(room);
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}
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protected override Task LeaveRoomInternal() => Task.CompletedTask;
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public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
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public override async Task ChangeSettings(MultiplayerRoomSettings settings)
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