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Remove now unneeded ApplyBeatmap.
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@ -173,8 +173,6 @@ namespace osu.Game.Rulesets.UI
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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ApplyBeatmap();
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// Add mods, should always be the last thing applied to give full control to mods
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applyMods(Mods);
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}
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@ -192,11 +190,6 @@ namespace osu.Game.Rulesets.UI
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mod.ApplyToRulesetContainer(this);
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}
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/// <summary>
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/// Called when the beatmap of this hit renderer has been set. Used to apply any default values from the beatmap.
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/// </summary>
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protected virtual void ApplyBeatmap() { }
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/// <summary>
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/// Creates a processor to perform post-processing operations
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/// on HitObjects in converted Beatmaps.
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