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Remove now unneeded ApplyBeatmap.
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@ -39,17 +39,6 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
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}
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private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
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{
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playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
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playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
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}
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protected override void ApplyBeatmap()
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{
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// Calculate default multiplier control points
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var lastTimingPoint = new TimingControlPoint();
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@ -95,6 +84,14 @@ namespace osu.Game.Rulesets.UI
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// If we have no control points, add a default one
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if (DefaultControlPoints.Count == 0)
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DefaultControlPoints.Add(new MultiplierControlPoint());
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DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
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}
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private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
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{
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playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
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playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
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}
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/// <summary>
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