Remove placement events, make everything pass top-down

This commit is contained in:
smoogipoo
2018-10-17 17:41:17 +09:00
parent 62635c5ab8
commit 969477dadd
7 changed files with 62 additions and 64 deletions

View File

@ -38,8 +38,7 @@ namespace osu.Game.Tests.Visual
typeof(HitCirclePlacementMask),
};
public event Action<HitObject> PlacementStarted;
public event Action<HitObject> PlacementFinished;
private HitObjectComposer composer;
[BackgroundDependencyLoader]
private void load()
@ -70,11 +69,13 @@ namespace osu.Game.Tests.Visual
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
Child = composer = new OsuHitObjectComposer(new OsuRuleset());
}
public void BeginPlacement(HitObject hitObject) => PlacementStarted?.Invoke(hitObject);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => PlacementFinished?.Invoke(hitObject);
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
}
}