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Remove placement events, make everything pass top-down
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@ -38,8 +38,7 @@ namespace osu.Game.Tests.Visual
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typeof(HitCirclePlacementMask),
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};
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public event Action<HitObject> PlacementStarted;
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public event Action<HitObject> PlacementFinished;
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private HitObjectComposer composer;
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[BackgroundDependencyLoader]
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private void load()
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@ -70,11 +69,13 @@ namespace osu.Game.Tests.Visual
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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Child = composer = new OsuHitObjectComposer(new OsuRuleset());
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}
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public void BeginPlacement(HitObject hitObject) => PlacementStarted?.Invoke(hitObject);
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public void BeginPlacement(HitObject hitObject)
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{
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}
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public void EndPlacement(HitObject hitObject) => PlacementFinished?.Invoke(hitObject);
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public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
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}
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}
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