mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Remove beat divisor from ctor and use DI instead
This commit is contained in:
@ -3,6 +3,8 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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@ -23,15 +25,31 @@ namespace osu.Game.Tests.Editor
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[Cached(typeof(IBeatSnapProvider))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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private readonly EditorBeatmap editorBeatmap;
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protected override Container<Drawable> Content { get; }
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public TestSceneHitObjectComposerDistanceSnapping()
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public TestSceneHitObjectComposerDistanceSnapping()
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{
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
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base.Content.Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap()),
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Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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});
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}
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}
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[SetUp]
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[SetUp]
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public void Setup() => Schedule(() =>
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public void Setup() => Schedule(() =>
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{
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{
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Child = composer = new TestHitObjectComposer();
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Children = new Drawable[]
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{
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composer = new TestHitObjectComposer()
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};
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BeatDivisor.Value = 1;
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BeatDivisor.Value = 1;
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@ -38,13 +38,14 @@ namespace osu.Game.Tests.Visual.Editor
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{
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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Dependencies.Cache(editorBeatmap);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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editorBeatmap,
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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@ -80,15 +80,15 @@ namespace osu.Game.Screens.Edit
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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clock.ChangeSource(sourceClock);
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, beatDivisor));
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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// todo: remove caching of this and consume via editorBeatmap?
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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dependencies.Cache(beatDivisor);
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
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dependencies.CacheAs(editorBeatmap);
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dependencies.CacheAs(editorBeatmap);
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EditorMenuBar menuBar;
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EditorMenuBar menuBar;
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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@ -36,18 +37,17 @@ namespace osu.Game.Screens.Edit
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public readonly IBeatmap PlayableBeatmap;
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public readonly IBeatmap PlayableBeatmap;
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private readonly BindableBeatDivisor beatDivisor;
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private readonly IBeatmapProcessor beatmapProcessor;
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private readonly IBeatmapProcessor beatmapProcessor;
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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public EditorBeatmap(IBeatmap playableBeatmap, BindableBeatDivisor beatDivisor = null)
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public EditorBeatmap(IBeatmap playableBeatmap)
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{
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{
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PlayableBeatmap = playableBeatmap;
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PlayableBeatmap = playableBeatmap;
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this.beatDivisor = beatDivisor;
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
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foreach (var obj in HitObjects)
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foreach (var obj in HitObjects)
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