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General namespace tidy-up
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165
osu.Game.Tournament/TournamentSceneManager.cs
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165
osu.Game.Tournament/TournamentSceneManager.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Drawings;
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using osu.Game.Tournament.Screens.Editors;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.Schedule;
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using osu.Game.Tournament.Screens.Showcase;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamWin;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament
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{
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[Cached]
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public class TournamentSceneManager : CompositeDrawable
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{
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private Container screens;
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private TourneyVideo video;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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private Container chatContainer;
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public TournamentSceneManager()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, Storage storage)
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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X = 200,
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Size = new Vector2(0.8f, 1),
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//Masking = true,
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Children = new Drawable[]
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{
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video = new TourneyVideo(storage.GetStream("BG Logoless - OWC.m4v"))
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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screens = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new ScheduleScreen(),
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new LadderScreen(),
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new LadderEditorScreen(),
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new TeamsEditorScreen(),
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new RoundEditorScreen(),
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new ShowcaseScreen(),
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new MapPoolScreen(),
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new TeamIntroScreen(),
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new DrawingsScreen(),
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new GameplayScreen(),
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new TeamWinScreen()
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}
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},
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chatContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = chat
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = 200,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamsEditorScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Drawings", Action = () => SetScreen(typeof(DrawingsScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Showcase", Action = () => SetScreen(typeof(ShowcaseScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Schedule", Action = () => SetScreen(typeof(ScheduleScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => SetScreen(typeof(LadderScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => SetScreen(typeof(TeamIntroScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => SetScreen(typeof(MapPoolScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Gameplay", Action = () => SetScreen(typeof(GameplayScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Win", Action = () => SetScreen(typeof(TeamWinScreen)) },
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}
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},
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},
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},
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};
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SetScreen(typeof(ScheduleScreen));
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}
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public void SetScreen(Type screenType)
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{
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var screen = screens.FirstOrDefault(s => s.GetType() == screenType);
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if (screen == null) return;
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foreach (var s in screens.Children)
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{
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if (s == screen)
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{
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s.Show();
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if (s is IProvideVideo)
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video.FadeOut(200);
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else
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video.Show();
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}
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else
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s.Hide();
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}
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switch (screen)
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{
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case GameplayScreen _:
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case MapPoolScreen _:
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chatContainer.FadeIn(100);
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break;
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default:
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chatContainer.FadeOut(100);
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break;
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}
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}
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}
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}
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