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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary
This commit is contained in:
@ -64,6 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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DragBox = CreateDragBox(select),
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selectionHandler,
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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selectionHandler.CreateProxy(),
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DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
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});
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@ -121,14 +122,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return e.Button == MouseButton.Left;
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}
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private SelectionBlueprint clickedBlueprint;
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protected override bool OnClick(ClickEvent e)
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{
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if (e.Button == MouseButton.Right)
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return false;
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// store for double-click handling
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clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
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// Deselection should only occur if no selected blueprints are hovered
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// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
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if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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if (endClickSelection() || clickedBlueprint != null)
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return true;
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deselectAll();
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@ -140,9 +146,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (e.Button == MouseButton.Right)
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return false;
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SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
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if (clickedBlueprint == null)
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// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
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if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
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return false;
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editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
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@ -15,6 +15,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.States;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -35,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
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private Drawable outline;
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private Drawable content;
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private OsuSpriteText selectionDetailsText;
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[Resolved(CanBeNull = true)]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -55,16 +58,42 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = outline = new Container
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InternalChild = content = new Container
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{
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.Yellow,
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Child = new Box
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.YellowDark,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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}
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},
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new Container
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{
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Name = "info text",
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.YellowDark,
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RelativeSizeAxes = Axes.Both,
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},
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selectionDetailsText = new OsuSpriteText
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{
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Padding = new MarginPadding(2),
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Colour = colours.Gray0,
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Font = OsuFont.Default.With(size: 11)
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}
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}
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}
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}
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};
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}
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@ -131,9 +160,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectedBlueprints.Remove(blueprint);
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EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
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// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
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if (selectedBlueprints.Count == 0)
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UpdateVisibility();
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UpdateVisibility();
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}
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/// <summary>
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@ -179,7 +206,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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internal void UpdateVisibility()
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{
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if (selectedBlueprints.Count > 0)
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int count = selectedBlueprints.Count;
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selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
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if (count > 0)
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Show();
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else
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Hide();
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@ -205,8 +236,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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outline.Size = bottomRight - topLeft;
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outline.Position = topLeft;
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content.Size = bottomRight - topLeft;
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content.Position = topLeft;
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}
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#endregion
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@ -26,6 +26,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private EditorClock editorClock { get; set; }
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/// <summary>
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/// The timeline's scroll position in the last frame.
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/// </summary>
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private float lastScrollPosition;
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/// <summary>
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/// The track time in the last frame.
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/// </summary>
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private double lastTrackTime;
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/// <summary>
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/// Whether the user is currently dragging the timeline.
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/// </summary>
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private bool handlingDragInput;
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/// <summary>
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/// Whether the track was playing before a user drag event.
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/// </summary>
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private bool trackWasPlaying;
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private Track track;
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public Timeline()
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{
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ZoomDuration = 200;
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@ -59,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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waveform.Waveform = b.NewValue.Waveform;
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track = b.NewValue.Track;
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// todo: i don't think this is safe, the track may not be loaded yet.
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if (track.Length > 0)
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{
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MaxZoom = getZoomLevelForVisibleMilliseconds(500);
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@ -68,29 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}, true);
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}
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private float getZoomLevelForVisibleMilliseconds(double milliseconds) => (float)(track.Length / milliseconds);
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/// <summary>
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/// The timeline's scroll position in the last frame.
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/// </summary>
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private float lastScrollPosition;
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/// <summary>
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/// The track time in the last frame.
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/// </summary>
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private double lastTrackTime;
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/// <summary>
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/// Whether the user is currently dragging the timeline.
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/// </summary>
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private bool handlingDragInput;
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/// <summary>
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/// Whether the track was playing before a user drag event.
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/// </summary>
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private bool trackWasPlaying;
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private Track track;
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private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
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protected override void Update()
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{
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