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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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void moveToNext(PalpableCatchHitObject h)
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{
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float positionChange = Math.Abs(lastPosition - h.X);
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float positionChange = Math.Abs(lastPosition - h.EffectiveX);
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double timeAvailable = h.StartTime - lastTime;
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// So we can either make it there without a dash or not.
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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// todo: get correct catcher size, based on difficulty CS.
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const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
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if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
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if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
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{
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// we are already in the correct range.
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lastTime = h.StartTime;
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@ -66,12 +66,12 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (impossibleJump)
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{
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addFrame(h.StartTime, h.X);
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addFrame(h.StartTime, h.EffectiveX);
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}
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else if (h.HyperDash)
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{
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addFrame(h.StartTime - timeAvailable, lastPosition);
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addFrame(h.StartTime, h.X);
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addFrame(h.StartTime, h.EffectiveX);
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}
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else if (dashRequired)
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{
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@ -80,23 +80,23 @@ namespace osu.Game.Rulesets.Catch.Replays
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double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
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double timeAtDashSpeed = timeWeNeedToSave / 2;
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float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
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float midPosition = (float)Interpolation.Lerp(lastPosition, h.EffectiveX, (float)timeAtDashSpeed / timeAvailable);
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// dash movement
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addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
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addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
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addFrame(h.StartTime, h.X);
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addFrame(h.StartTime, h.EffectiveX);
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}
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else
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{
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double timeBefore = positionChange / movement_speed;
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addFrame(h.StartTime - timeBefore, lastPosition);
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addFrame(h.StartTime, h.X);
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addFrame(h.StartTime, h.EffectiveX);
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}
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lastTime = h.StartTime;
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lastPosition = h.X;
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lastPosition = h.EffectiveX;
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}
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foreach (var obj in Beatmap.HitObjects)
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