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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public float Position
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{
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get => HitObject?.X ?? position;
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get => HitObject?.EffectiveX ?? position;
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set => position = value;
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}
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