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Fix setting items not creating if mods initially not empty
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -21,7 +22,7 @@ namespace osu.Game.Overlays.Mods
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{
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public class ModSettingsArea : CompositeDrawable
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{
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>();
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public const float HEIGHT = 250;
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@ -77,7 +78,7 @@ namespace osu.Game.Overlays.Mods
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedMods.BindValueChanged(_ => updateMods());
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SelectedMods.BindValueChanged(_ => updateMods(), true);
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}
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private void updateMods()
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