Remove local TimeAt usage in mania placement

This commit is contained in:
Dean Herbert
2020-05-20 18:46:15 +09:00
parent 23bf0d000e
commit 970bd86d2e
4 changed files with 10 additions and 11 deletions

View File

@ -245,8 +245,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.PlacementObject.Value = hitObject;
if (SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position).Time is double time)
hitObject.StartTime = time;
hitObject.StartTime = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position).Time ?? EditorClock.CurrentTime;
}
public void EndPlacement(HitObject hitObject, bool commit)