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Update difficulty icons on headers to match filtered difficulties
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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Select
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match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
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foreach (var panel in g.BeatmapPanels)
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panel.Filtered = !canConvert(panel.Beatmap);
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panel.Filtered.Value = !canConvert(panel.Beatmap);
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switch (g.State)
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{
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