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Add failing test coverage for misordered rooms
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@ -4,6 +4,8 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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@ -62,6 +64,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
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}
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[Test]
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public void TestKeyboardNavigationAfterOrderChange()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddStep("reorder rooms", () =>
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{
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var room = RoomManager.Rooms[1];
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RoomManager.RemoveRoom(room);
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RoomManager.AddRoom(room);
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});
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0)));
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press(Key.Down);
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AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1)));
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press(Key.Down);
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AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2)));
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}
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[Test]
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public void TestClickDeselection()
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{
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@ -121,5 +148,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
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private Room getRoomInFlow(int index) =>
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(container.ChildrenOfType<FillFlowContainer<DrawableRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
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}
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}
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