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Merge pull request #21205 from Samaoo/fix-tablet-aspect-ratio-values
Fix incorrect rounding of tablet aspect ratio values
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commit
9724c6bb53
@ -125,11 +125,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint);
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint);
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int x = (int)val.NewValue.X;
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int x = (int)Math.Round(val.NewValue.X);
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int y = (int)val.NewValue.Y;
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int y = (int)Math.Round(val.NewValue.Y);
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int commonDivider = greatestCommonDivider(x, y);
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int commonDivider = greatestCommonDivider(x, y);
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usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
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usableAreaText.Text = $"{x / commonDivider}:{y / commonDivider}";
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checkBounds();
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checkBounds();
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}, true);
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}, true);
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@ -3,7 +3,6 @@
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#nullable disable
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#nullable disable
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using System;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -327,7 +326,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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aspectLock.Value = false;
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aspectLock.Value = false;
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int proposedHeight = getHeight(sizeX.Value, aspectRatio);
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float proposedHeight = getHeight(sizeX.Value, aspectRatio);
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if (proposedHeight < sizeY.MaxValue)
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if (proposedHeight < sizeY.MaxValue)
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sizeY.Value = proposedHeight;
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sizeY.Value = proposedHeight;
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@ -344,8 +343,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private float currentAspectRatio => sizeX.Value / sizeY.Value;
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private float currentAspectRatio => sizeX.Value / sizeY.Value;
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private static int getHeight(float width, float aspectRatio) => (int)Math.Round(width / aspectRatio);
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private static float getHeight(float width, float aspectRatio) => width / aspectRatio;
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private static int getWidth(float height, float aspectRatio) => (int)Math.Round(height * aspectRatio);
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private static float getWidth(float height, float aspectRatio) => height * aspectRatio;
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}
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}
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}
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}
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