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Remove unnecessary TimeSpan timeout
parameter (CancellationToken
can now be used)
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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@ -57,11 +56,10 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
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/// <param name="token">Cancellation token that cancels the beatmap loading process.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null, CancellationToken token = default);
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken token = default);
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/// <summary>
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/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
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