mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Rename BeatmapInfo
variables which were named beatmap
for clarity
This commit is contained in:
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Background
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private void setupUserSettings()
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{
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AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
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AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
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AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmapInfo != null);
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AddStep("Set default user settings", () =>
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestNoMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
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AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
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@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestManiaFirstBarText()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(3),
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BaseDifficulty = new BeatmapDifficulty
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@ -84,11 +84,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestEasyMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
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AddStep("select EZ mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.CreateMod<ModEasy>() };
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});
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@ -101,11 +101,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestHardRockMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
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AddStep("select HR mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.CreateMod<ModHardRock>() };
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});
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@ -118,13 +118,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestUnchangedDifficultyAdjustMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
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AddStep("select unchanged Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.BaseDifficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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@ -137,13 +137,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestChangedDifficultyAdjustMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
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var originalDifficulty = advancedStats.BeatmapInfo.BaseDifficulty;
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
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private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
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private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
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private BeatmapInfo currentSelection => carousel.SelectedBeatmapInfo;
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private const int set_count = 5;
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@ -75,11 +75,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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for (int i = 0; i < 3; i++)
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{
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AddStep("store selection", () => selection = carousel.SelectedBeatmap);
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AddStep("store selection", () => selection = carousel.SelectedBeatmapInfo);
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if (isIterating)
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AddUntilStep("selection changed", () => carousel.SelectedBeatmap != selection);
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AddUntilStep("selection changed", () => carousel.SelectedBeatmapInfo != selection);
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else
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AddUntilStep("selection not changed", () => carousel.SelectedBeatmap == selection);
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AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo == selection);
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}
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}
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}
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@ -387,7 +387,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Set non-empty mode filter", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }, false));
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AddAssert("Something is selected", () => carousel.SelectedBeatmap != null);
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AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
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}
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/// <summary>
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@ -562,7 +562,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("filter to ruleset 0", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
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AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
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AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap.RulesetID == 0);
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AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.RulesetID == 0);
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AddStep("remove mixed set", () =>
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{
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@ -653,7 +653,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
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});
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AddAssert("selection lost", () => carousel.SelectedBeatmap == null);
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AddAssert("selection lost", () => carousel.SelectedBeatmapInfo == null);
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AddStep("Restore different ruleset filter", () =>
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{
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@ -661,7 +661,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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});
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AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First());
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AddAssert("selection changed", () => carousel.SelectedBeatmapInfo != manySets.First().Beatmaps.First());
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}
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
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@ -763,9 +763,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
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{
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if (diff != null)
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return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
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return carousel.SelectedBeatmapInfo == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
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return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
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return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmapInfo);
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});
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private void setSelected(int set, int diff) =>
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@ -800,7 +800,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
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if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
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if (!selectedSets.Any() && carousel.SelectedBeatmapInfo != null)
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selectedSets.Push(carousel.SelectedBeatmapSet);
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carousel.SelectNextRandom();
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
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InputManager.Click(MouseButton.Left);
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@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
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InputManager.PressButton(MouseButton.Left);
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@ -312,7 +312,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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addRulesetImportStep(2);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -322,13 +322,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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addRulesetImportStep(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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changeRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 1);
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changeRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -338,7 +338,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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@ -385,7 +385,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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@ -444,7 +444,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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addManyTestMaps();
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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bool startRequested = false;
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@ -473,13 +473,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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// used for filter check below
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AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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BeatmapInfo target = null;
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@ -494,7 +494,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddAssert("selected only shows expected ruleset (plus converts)", () =>
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{
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@ -502,16 +502,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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// special case for converts checked here.
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return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
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i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
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});
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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}
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[Test]
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@ -522,13 +522,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(0);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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BeatmapInfo target = null;
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@ -540,15 +540,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
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AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
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AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -581,9 +581,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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addRulesetImportStep(0);
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AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
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AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
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}
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[Test]
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@ -641,7 +641,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo == filteredBeatmap);
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}
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[Test]
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@ -717,7 +717,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Find an icon for different ruleset", () =>
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{
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
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.First(icon => icon.Item.BeatmapInfo.Ruleset.ID == 3);
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});
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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@ -735,7 +735,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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}
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@ -767,7 +767,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Find group icon for different ruleset", () =>
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{
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groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
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.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
|
||||
.First(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3);
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
@ -781,7 +781,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||
|
||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().Beatmap));
|
||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().BeatmapInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -856,7 +856,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
|
||||
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
|
||||
{
|
||||
|
Reference in New Issue
Block a user