Rename BeatmapInfo variables which were named beatmap for clarity

This commit is contained in:
Dean Herbert
2021-10-02 12:44:22 +09:00
parent 1be96b4292
commit 973c31132b
19 changed files with 140 additions and 140 deletions

View File

@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestNoMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestManiaFirstBarText()
{
AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
@ -84,11 +84,11 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestEasyMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
AddStep("select EZ mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.CreateMod<ModEasy>() };
});
@ -101,11 +101,11 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestHardRockMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
AddStep("select HR mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.CreateMod<ModHardRock>() };
});
@ -118,13 +118,13 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestUnchangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.BaseDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
@ -137,13 +137,13 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestChangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = exampleBeatmapInfo);
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
var originalDifficulty = advancedStats.BeatmapInfo.BaseDifficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;