Rename abstract TestScene

This commit is contained in:
Dean Herbert 2020-06-12 19:40:54 +09:00
parent 273eb6f746
commit 9746e24d1e
6 changed files with 6 additions and 6 deletions

View File

@ -25,7 +25,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Gameplay namespace osu.Game.Tests.Gameplay
{ {
[HeadlessTest] [HeadlessTest]
public class TestSceneHitObjectSamples : TestPlayerTestScene public class TestSceneHitObjectSamples : OsuPlayerTestScene
{ {
private readonly SkinInfo userSkinInfo = new SkinInfo(); private readonly SkinInfo userSkinInfo = new SkinInfo();

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@ -9,7 +9,7 @@ namespace osu.Game.Tests.Visual.Gameplay
/// <summary> /// <summary>
/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with. /// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
/// </summary> /// </summary>
public abstract class TestPlayerTestScene : PlayerTestScene public abstract class OsuPlayerTestScene : PlayerTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
} }

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@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneCompletionCancellation : TestPlayerTestScene public class TestSceneCompletionCancellation : OsuPlayerTestScene
{ {
private Track track; private Track track;

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@ -16,7 +16,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneGameplayRewinding : TestPlayerTestScene public class TestSceneGameplayRewinding : OsuPlayerTestScene
{ {
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }

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@ -16,7 +16,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePause : TestPlayerTestScene public class TestScenePause : OsuPlayerTestScene
{ {
protected new PausePlayer Player => (PausePlayer)base.Player; protected new PausePlayer Player => (PausePlayer)base.Player;

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@ -12,7 +12,7 @@ using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state. [HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : TestPlayerTestScene public class TestScenePauseWhenInactive : OsuPlayerTestScene
{ {
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {