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Rename abstract TestScene
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parent
273eb6f746
commit
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@ -25,7 +25,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Gameplay
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namespace osu.Game.Tests.Gameplay
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{
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{
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[HeadlessTest]
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[HeadlessTest]
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public class TestSceneHitObjectSamples : TestPlayerTestScene
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public class TestSceneHitObjectSamples : OsuPlayerTestScene
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{
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{
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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@ -9,7 +9,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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/// <summary>
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/// <summary>
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/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
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/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
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/// </summary>
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/// </summary>
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public abstract class TestPlayerTestScene : PlayerTestScene
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public abstract class OsuPlayerTestScene : PlayerTestScene
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{
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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@ -16,7 +16,7 @@ using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneCompletionCancellation : TestPlayerTestScene
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public class TestSceneCompletionCancellation : OsuPlayerTestScene
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{
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{
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private Track track;
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private Track track;
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@ -16,7 +16,7 @@ using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneGameplayRewinding : TestPlayerTestScene
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public class TestSceneGameplayRewinding : OsuPlayerTestScene
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{
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{
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[Resolved]
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[Resolved]
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private AudioManager audioManager { get; set; }
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private AudioManager audioManager { get; set; }
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@ -16,7 +16,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestScenePause : TestPlayerTestScene
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public class TestScenePause : OsuPlayerTestScene
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{
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{
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protected new PausePlayer Player => (PausePlayer)base.Player;
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protected new PausePlayer Player => (PausePlayer)base.Player;
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@ -12,7 +12,7 @@ using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
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[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
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public class TestScenePauseWhenInactive : TestPlayerTestScene
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public class TestScenePauseWhenInactive : OsuPlayerTestScene
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{
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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{
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