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Fix osu! approach circles fading in too late
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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly HitArea hitArea;
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private readonly SkinnableDrawable mainContent;
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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@ -56,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -108,6 +110,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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mainContent.FadeInFromZero(HitObject.TimeFadeIn);
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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