Remove IOnlineComponent and change existing components to use bindable flow

This commit is contained in:
Dean Herbert
2020-10-22 14:19:12 +09:00
parent e664d04be2
commit 9753dab93b
17 changed files with 140 additions and 219 deletions

View File

@ -21,34 +21,23 @@ namespace osu.Game.Online.API
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public bool IsLoggedIn => State == APIState.Online;
public bool IsLoggedIn => State.Value == APIState.Online;
public string ProvidedUsername => LocalUser.Value.Username;
public string Endpoint => "http://localhost";
private APIState state = APIState.Online;
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// </summary>
public Action<APIRequest> HandleRequest;
public APIState State
{
get => state;
set
{
if (state == value)
return;
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
state = value;
Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
}
}
/// <summary>
/// The current connectivity state of the API.
/// </summary>
public IBindable<APIState> State => state;
public DummyAPIAccess()
{
@ -72,17 +61,6 @@ namespace osu.Game.Online.API
return Task.CompletedTask;
}
public void Register(IOnlineComponent component)
{
Scheduler.Add(delegate { components.Add(component); });
component.APIStateChanged(this, state);
}
public void Unregister(IOnlineComponent component)
{
Scheduler.Add(delegate { components.Remove(component); });
}
public void Login(string username, string password)
{
LocalUser.Value = new User
@ -91,13 +69,13 @@ namespace osu.Game.Online.API
Id = 1001,
};
State = APIState.Online;
state.Value = APIState.Online;
}
public void Logout()
{
LocalUser.Value = new GuestUser();
State = APIState.Offline;
state.Value = APIState.Offline;
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
@ -105,5 +83,7 @@ namespace osu.Game.Online.API
Thread.Sleep(200);
return null;
}
public void SetState(APIState newState) => state.Value = newState;
}
}